What skills can't you live without?

Started by Clam, September 13, 2009, 04:00:30 AM

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Clam

And now the (presumably final) result for Wicked 4: 3 builders. The trick here is to use some of the "spare" lemmings to destroy the parts of the white steps that would get in the builder's way.

Minim

http://www.lemmingsforums.com/index.php?topic=170.msg5214#msg5214">Quote from: LemSteven on 2009-09-19 17:03:41
You definitely don't need the basher because the low save requirement allows you to ignore the top right entrance completely.  Also, using the same logic, you can ignore the top left entrance and remove the need for the bombers.

So we're now down to just the 6 builders.

Well done, I missed the point. I ignore the lower left entrance so often you know.

Anyway, Wicked 5 needs a climber and a builder, a basher and a digger. Great level for the one-per-skill challenge.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

LemSteven

Wicked 6 definitely comes down to nothing.  No bombers are needed to pass the level, and yet a bombers-only solution exists as well.

I'm also pretty sure Wicked 7 comes down to 1 blocker and 4 bombers.

Clam

Wicked 5 can be solved without the climber. Which makes this a good level for speedruns too http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Wild 1 (similar to Wicked 6) ends up with no essential skills either. You can solve it with any two of:
  • bombers
  • builders
  • basher and miners
while leaving the other group of skills.

Minim

Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

LemSteven

Taxing 15 is another "None".  It can be done with builders only, yet it can also be done with no builders.

Clam

I started Wild, so I may as well continue.

2: 5 builders
3: 6 builders (a builders-only solution is possible here)
4: 6 builders, 1 basher. The 6-builder solution was a nightmare to execute, so the replay is here to save you the trouble http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />
5: 2 bombers, 3 builders. I'll leave the 3 builder solution as a challenge. Sliding is not the way to go http://www.lemmingsforums.com/Smileys/lemmings/devil.gif" alt=":evil:" title="Evil" class="smiley" />
6: 1 builder

LemSteven

Wicked 8 looks like it requires 4 bombers, 2 climbers, and a builder.  Unfortunately, the towers appear to be just a tad too wide to force the crowd through with a blocker.

chaos_defrost

I honestly don't get how the Wild 3 builders-only solution is possible. Can you make a replay of that? Thanks.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

LemSteven

I haven't actually tried it, but I know the basic principle of how it's done.  The vast majority of the route is through the chains at the top of the level.

Yawg

The main problem I run into when implementing this solution is that halfway through the chains the lemmings get caught at the top of the screen and you have to use a digger to free them... http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" />
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Clam

Wild 7: 3 builders, 2 bashers
Wild 8: 10 climbers, 10 floaters, 1 builder
Wild 10: 3 builders, 1 basher


The builders-only route for Wild 3 takes a bit of fine placement. You can get up into the first chain with a single builder if it's placed in the right spot. (Actually, there might be more than one position that works.) The other tricky bit is the one Yawg is struggling with - avoiding getting stuck in the ceiling.

Dullstar

I wonder, with things such as new glitches being found (not often) or new backroutes) will these results ever be certain to be final?

chaos_defrost

What? The no digger Wild 10 makes even less sense to me than the builder only wild 3. At least the latter I can kind of see how to conceptualise.

I give up at Lemmings challenges, I'm going to stick to my bare-bones knowledge of the Lemmings engine and use my weird mind-set to make challenging levels and play from now on.

 http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" />
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Clam

http://www.lemmingsforums.com/index.php?topic=170.msg5365#msg5365">Quote from: Dullstar on 2009-09-21 22:49:15
I wonder, with things such as new glitches being found (not often) or new backroutes) will these results ever be certain to be final?

Of course not. Same with any other challenge. If you ever do manage to improve on any of the challenge results, you can go and dig up the relevant thread.