What skills can't you live without?

Started by Clam, September 13, 2009, 04:00:30 AM

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namida

Taxing 18 "Snake", the blocker is not needed (so: 16 turners + 3 bombers). Just do the max-saved solution, but let the lemmings that turn around die instead of using the blocker; you'll still save enough.
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Pooty

Mayhem 1 has been reduced to 2 bombers, 1 builder, 2 diggers, 2 climbers (difference: -1 digger)
Spoiler
Climb-bomb the first block.

I have tried to reduce the number of climbers and bombers used in the level, but there are two critical issues: there does not appear to be a release rate combination that allows all the lemmings to get over the first obstacle using only a climber and digger, and the jump glitch (where falling lemmings may hop onto the top of the block they bumped into) interferes with the 1-climber idea. In order for this idea to work without interference, one walker lemming needs an enormous head start.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Pooty

I have recently found a solution that increases the number of lemmings saved in Taxing 18: "Snake". This solution reduces the number of turners used by 10, so the latest score on that level is 6 turners, 3 bombers.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

namida

#303
And I found a solution that further increases this to 68 69, in the process bringing the result for this level down to 4 turners, 3 bombers.
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namida

Mayhem 7 "Driving Range" is now "none", thanks to this turner-free solution. It doesn't anywhere near improve on the number of lemmings saved, though.

Spoiler
To achieve this - with the first lemmings able to do so, build towards the walls on the half-way points of the left and right springs (leaving the middle one), then build up towards the middle. Have a digger dig in the middle. This gives a setup where only the middle spring will activate from here on; if done quickly enough, you'll get enough lemmings on the middle route (which can be fairly easily completed with the remaining skills) to meet the save requirement.
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namida

#305
Tricky 8 "All Around The Watchtower" is also none.

Spoiler
Existing result is 1 basher.

To solve without the basher: Use the blocker on the left, digger on the right, builder (into the entrance block) for those who turn back to the start. A well timed climb-bomber will get through the obstacle in front of the exit.

EDIT: Added a replay, just in case. :)
My projects
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Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Pooty

Mayhem 2 "Brechin's Staircase" has been improved to 3 blockers, 2 turners, 1 bomber, 3 bashers and 4 climbers (difference = -2 bombers).

Spoiler
Do not bomb the first two blockers. Ignore them and turn anyway.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

namida

#307
QuoteTricky 7 "Follow The Yellow Brick Road": 6 turners, 4 builders, 1 basher, 1 digger

Here's a solution that uses only 2 turners, and no bashers or diggers. It still uses all 4 builders, and doesn't improve on the saved record (it matches it exactly) - though I have a variation in mind that might improve it by 1 lemming.

Explanation
The first lemming builds three times such that he finishes up against the wall. This is just shy of reaching the top - that's fine. Meanwhile, two athletes go over the wall and build a splatform on the other side (first one blocks - the green blocks around the exit are steel just like all other non-yellow blocks in this level). While all this is going on, the 4th and 5th lemmings block immediately under the entrance.

Once all the above is done, blow up the blocker holding the crowd (not the one on the water side, obviously). You then use a bomber at the top of the bridge to trigger the jump glitch, sending the lemmings up to the top. They fall onto the splatform on the other side, and two turners get them to the exit.

For a variation that saves 35, you instead need to very carefully time the bomber that releases the crowd, such that the lemming that built the bridge can use a digger to trigger the jump glitch.

Unless you already understand the jump glitch fully, this may be very hard to follow, I suggest watching the replay.


EDIT: And also a solution that solves with 3 builders.
Use the above solution's jump glitch setup to get the crowd up the top of the block, then instead of using a splatform, use the normal solution from there on.

Thus, the result for this level is now 2 turners, 3 builders. I very much doubt there's any room for further improvement, unless we discover a steel glitch of some kind.
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MASTER-88

I not know is this right place put this. Couple builder challenge solutions SNES version lemmings. Its seems im first who make those videos in youtube. This 80% (2 builder solution was really hard one) 100% 3 builders is longer, but easier one. Both was pretty hard figured out.

Taxing 12 Livin on the edge any-% (80%) saved (2 builders)
https://www.youtube.com/watch?v=RZeR2LgIzIE

Taxing 12 Livin on the edge 100% saved (3 builders)
https://www.youtube.com/watch?v=pLAI5Js3B2A&t=2s
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See my youtube: Several games videos includes lemmings
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namida

The original post here suggests any% with 2 builders is already known on DOS. There was another topic, IIRC, for "skills you can't live without + max saved", but I can't seem to find it. It's possible 3 builders 100% is an improvement there.

EDIT: Found it. At least on DOS, 2 builders 100% is known to be possible. https://www.lemmingsforums.net/index.php?topic=1414.0
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Proxima

I think it's fine to put this post here. We're never going to do the entire "skills you can't live without" challenge for SNES, but individual level results might be interesting.

LemSteven

Quote from: Pooty on August 09, 2019, 03:34:05 PM
[L3D] Mayhem 16 "Fun Fair" - 1 blocker, 5 turners, 4 builders, 1 miner, 1 digger, 6 climbers

As I mentioned in the min-skills thread, this one can be done with just 3 builders (plus all of the other skills, of course).  It's really just the standard solution.

namida

Mayhem 7 "Poles Apart" with 2 bashers. :) (DOS / Lemmix)
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namida

And Prima Mayhem 3 "Old MacDonald Had A Farm" with 3 builders. Similar to the last one, this is a case of "huge oversight on everyone's part" rather than some novel trick / approach.
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Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Havoc 4 "The Race Against Cliches", no digger.

You can do this much more similarly to the NL version of this if you use the pause-for-time glitch, however I have here a glitch-free execution of it too.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
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