Oh No! More Lemmings - Level Reviews

Started by Dullstar, September 05, 2009, 05:08:49 PM

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Gronkling

Wild 19: Lemmingdelica

http://www.lemmingsforums.com/resources/onml/wild19.png" alt="" class="bbc_img" />

Number of lemmings: 80
Save 81%
Skills: 2/1/0/4/30/2/0/0
Time: 4:00
Release rate: 1

Good: The platforms in the middle have a nice simple layout.
Bad: Boring solution with loads of building and then it's tedious to get out of the blockers at the end in such a small space. Mostly bad scenery with boring steel, copy and pasted platforms, ugly rocks and unfitting crystals. Annoying pointless small gap in the middle of the level. Some steel is overlapping as well. I really don't like this level.   http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" />

finlay

*joins in*
Might I ask why people hate Crazy 10 so much? I've never found it that difficult; maybe a little exacting but that's about it.

Anyway:

Wild 20: Got anything....Lemmingy???
http://www.lemmingsforums.com/resources/onml/wild20.png" alt="" class="bbc_img" />
Lemmings: 30
Save: 96%/29
Skills: 0/0/1/2/6/0/0/1
Time: 4
Rate: 1

Good: simple, clean design. Looks a bit daunting at first. Funny title. Doesn't use brick tiles, so it doesn't look like half the other levels in ONML.
Bad: doesn't take too long to figure out, especially for a final level in a set. A bit sparse.

ccexplore

Wicked 1: LeMming ToMato KetchUp fAcility

http://www.lemmingsforums.com/resources/onml/wicked01.png" alt="" class="bbc_img" />

Lemmings: 60
Save: 80%/48
Skills: 1/1/10/0/0/1/1/1
Time: 2
Rate: 1

Good: A one-way-wall level that doesn't take the usual route of "get to the other side and bash".  Apt title.  Nicely sparse skillset.

Bad: Silly random capitalization.  Some sloppiness in construction including the gap between the triangular block of bricks and the steel above, and the mismatch elevations of left and right steel blocks on bottom platform.  Timing bombers for getting through the OWW can become increasingly difficult due to the steel.  Level could use more decorative elements (the variety of terrain for the Bricks set could easily have made the "facility" look more factory-like).

Overall pretty ho-hum level, though somewhat to be expected for the first level of a rating.

Gronkling

Might I ask why people hate Crazy 10 so much? I've never found it that difficult; maybe a little exacting but that's about it.

I don't think many people hate it, in fact I think most people quite like the level, it's just most people think it's too hard for crazy compared to the rest of the set.

Wicked 2: Inroducing SUPERLEMMING

http://www.lemmingsforums.com/resources/onml/wicked02.png" alt="" class="bbc_img" />

Number of lemmings: 1
Save 100%
Skills: 1/0/0/0/5/6/2/6
Time: 4:00
Release rate: 1
Superlemming: On

Good: Original concept although it could of been implemented A LOT better.
Bad: Really frustrating and no fun at all especially the bit at the end. Very generic scenery. Also there's a typo in the title.  http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />

chaos_defrost

Wicked 3: This Corrosion
http://www.lemmingsforums.com/resources/onml/wicked03.png" alt="" class="bbc_img" />
Save 50/50 (100%)
RR 1
Three minutes
1 climber, 8 builders, 3 bashers, 2 diggers

Good: A difficult to find, creative solution that requires a decent amount of thought to clear. I like the almost all grey layout of the level, also. A couple solutions (the intended solution -- and the one I found first that uses the chain on the left to turn the lemmings) but neither is easy to find.

Bad: Maybe a bit hard for its location -- early in set stumbling blocks are discouraging. This is a minor point though -- this is a very well made level.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

finlay

Wicked 4: Oh No! It's the 4TH DIMENSION!
http://www.lemmingsforums.com/resources/onml/wicked04.png" alt="" class="bbc_img" />
Lemmings: 50
Save: 30/60%
Skills: 4/2/14/0/18/1/0/0
Time: 4
Rate: 1

Good: Funny title, I find multitasking quite fun.
Bad: Too much of having to lose your lemmings, although the low release rate (4 times a normal "1" release rate since there are 4 entrances) means that this is alleviated somewhat. You can also ignore the bottom-left entrance without losing the level, which is a bit shoddy really. It's also not that good a level. Too much building, like practically all of ONML.

Gronkling

Wicked 5: Chill out!

http://www.lemmingsforums.com/resources/onml/wicked05.png" alt="" class="bbc_img" />

Number of lemmings: 20
Save 100%
Skills: 1/1/0/0/1/10/0/10
Time: 3:00
Release rate: 1

Good: Good puzzle that is fun to execute. Nice minimal design that is not too boring. My favourite snow level in ONML.  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />
Bad: Could of used a bit more variation of terrain in the slanted platform to stop it looking as copy and pasted. Maybe a bit to much walking at the end.

Nortaneous

Wicked 6: PoP TiL YoU DrOp!
http://www.lemmingsforums.com/resources/onml/wicked06.png" alt="" class="bbc_img" />
Lemmings: 80
Save: 37%/30
Skills: 0/0/40/2/12/0/4/0
Time: 8
Rate: 1

Good: Interesting layout.
Bad: I think it was actually intended to be a bomber timing level, in which case there's a massive, fairly obvious backroute. You don't need any bombers. Although that's probably a good thing... http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Might I ask why people hate Crazy 10 so much? I've never found it that difficult; maybe a little exacting but that's about it.
I don't think it's hard at all, even for its difficulty level. Crazy 2, on the other hand, took me a few years to figure out.

Clam

Wicked 7 - Last Lemming to Lemmingcentral
http://www.lemmingsforums.com/resources/onml/wicked07.png" alt="" class="bbc_img" />

Lemmings: 80
Save: 72 (90%)
Release rate: 1
Time: 2 minutes
Skills: 5 bombers, 2 blockers

Good: Once you work out the solution, it's easy to execute. Like Wicked 3, the monochrome-ness is nice (well I like it anyway, some might not)

Bad: Far too many lemmings for such a small level, having to turn up the release rate and watch the lemmings walk is a waste of time.

klapaucius

Wicked 8 - A TOWERING PROBLEM
http://www.lemmingsforums.com/resources/onml/wicked08.png" alt="" class="bbc_img" />

Lemmings : 50
Save : 45 (90%)
Release rate : 1
Time : 4 minutes
5 Climbers, 2 Floaters, 5 Bombers, 1 Blocker, 3 Builders

Good : Characteristic layout and neat solution. Apt level title.
Bad : Methods of passing through the poles are just unified. they make the solution monotonously. It could be more fun if it had more variant ways to pass through the poles.
I live in Asia, so I am not good at write in English.
I'll be very appreciated if you understand my poor English sentences :)

finlay

http://www.lemmingsforums.com/index.php?topic=163.msg9833#msg9833">Quote from: Clam Spammer on 2011-02-07 20:24:32
^ don't forget the level title http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

Wild 14 - ICE SPY
http://www.lemmingsforums.com/resources/onml/wild14.png" alt="" class="bbc_img" />

Lemmings: 80
Save: 70 (87%)
Release rate: 5
Time: 4 minutes
Skills: 0/0/2/2/6/3/1/1

Good: Interesting obstacle in the middle, with a few ways to get past it. Few enough skills that you have to use them carefully. Brown terrain combines well with the white, though it could be used more (eg. below the exit).

Bad: It's more of a sequence of obstacles than a genuine puzzle. Also, hidden traps.
I have to say, I can't remember which one is which of "Snow Joke", "Ice Spy" and "On the Antarctic Coast". They really, really merge into one for me. Incidentally, in "Snow Joke" I don't think the one-way wall works – or at least it never has for me, and the place I learnt that was a guide for the PC version, so...

Gronkling

Wicked 9: How on earth?

http://www.lemmingsforums.com/resources/onml/wicked09.png" alt="" class="bbc_img" />

Number of lemmings: 50
Save 90%
Skills: 0/1/0/2/20/0/0/0
Time: 4:00
Release rate: 1

Good: Scenery blends well together.
Bad: Extremely boring hero lemming level with huge amounts of building and not much else. Way to easy for it's position.

finlay

Wicked 10: Temple of Love
http://www.lemmingsforums.com/resources/onml/wicked10.png" alt="" class="bbc_img" />
Lemmings: 50
Save: 48 (96%)
Skills: 1/2/1/2/10/0/0/1
Rate: 20
Time: 4

Good: Memorable title, nice scenery, non-trivial solution
Bad: Solution can be hard to pull off on certain versions (*coughplaystation*), particularly getting the builder to contact the bricks so that he turns to the left. A lot more difficult than wicked 9. Too much building.

Clam

Wicked 11 - ROCKY ROAD
http://www.lemmingsforums.com/resources/onml/wicked11.png" alt="" class="bbc_img" />

Lemmings: 50
Save: 40 (80%)
Release rate: 10
Time: 4 minutes
Skills: 4 bombers, 5 blockers, 7 builders, 2 bashers, 3 miners, 1 digger

Good: Wonderful decoration, with all the grass and slimy stuff (or whatever that is), and the tree of course. Several viable routes, and surprisingly quick to play considering the level covers the entire available space.

Bad: The lizard trigger area is just about impossible to spot. Other than that... not much. http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

finlay