Oh No! More Lemmings - Level Reviews

Started by Dullstar, September 05, 2009, 05:08:49 PM

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GigaLem

Wild 4 - Meeting Adjourned
http://www.lemmingsforums.com/resources/onml/wild04.png" alt="" class="bbc_img" />
Time:4-00 Lemmings:80 Save:100%
Climbers Floaters Blockers Builders Bashers Diggers
    02         02         02         08         07       02

Good:A great design on the level
Bad:Do we realy need blockers

Clam

Wild 5 - Lemming Head
http://www.lemmingsforums.com/resources/onml/wild05.png" alt="" class="bbc_img" />

Lemmings: 80
Save: 68 (85%)
Release rate: 1
Time: 4 minutes
Skills: 11 bombers, 9 blockers, 4 builders

Good: Multiple (well, two) viable routes through the pipes to consider. Surprisingly challenge-friendly http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Bad: You have enough blockers to block every bomber, which kills the difficulty a little (not that bomber-timing difficulty is fun). Needlessly long build to the exit; a one-builder gap would suffice (with skillset adjusted accordingly).

chaos_defrost

Wild 6 --  Just a Quicky
http://www.lemmingsforums.com/resources/onml/wild06.png" alt="" class="bbc_img" />

Save 80/80 (100%)
RR: 1
Time: 2 minutes
Skills: 0|0|2|0|4|3|2|2

Good: Quite a few possible routes, with none of them being exceedingly trivial. Interesting compact level design, also.
Bad: A couple of the solutions are fairly brute-force, though, which is unsatisfying. Also, 2 bombers, save 100%, no aesthetic reason for that. Right.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Gronkling

Wild 7 -- You take the high road
http://www.lemmingsforums.com/resources/onml/wild07.png" alt="" class="bbc_img" />
Good: Nice scenery. Fun solution.
Bad: Enough time to let you do each exit differently. (Could of made a good multi-tasking level) Overlapping steel blocks is a bit messy.

Adam

Wild 8 - It's a tight fit!
http://www.lemmingsforums.com/resources/onml/wild08.png" alt="" class="bbc_img" />
Number of Lemmings: 10
To be saved: 10 (100%)
RR: 01   
Time: 01:00
Skills: 10 | 10 | 01 | 01 | 01 | 00 | 00 | 00

Good: Short level, time is tight, release rate needs to be changed.
Bad: Falls into the trap of poor level placement: Earlier levels are far harder, making this level a bit underwhelming.

Gronkling

Wild 9- Ice station lemmings
http://www.lemmingsforums.com/resources/onml/wild09.png" alt="" class="bbc_img" />
Good: Nice simple design.
Bad: Nuke glitch. Lots of building and to easy making it very boring. Blockers aren't needed.

chaos_defrost

Wild 10 - Higgledy Piggeldy
http://www.lemmingsforums.com/resources/onml/wild10.png" alt="" class="bbc_img" />
Save 60/80 (75%)
Skills: 0|0|0|0|6|2|0|2
Time: 4 minutes
RR: 1

Good: The neat no digger solution
Bad: Let's see here:

1) It's the easiest level in the game aside from the Tame levels, and it's in mid-Wild.
2) Levels where you have to watch lemmings die aren't very enjoyable imo
3) The solution is so trivial it's not even funny.
4) Terrain at the top of the level looks bland, and steel placement is weird.
5) Watching the basher on the top of the level takes too long

This level looks like a lazy rushed dump level and it's the worst level in the last 4 sets.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Gronkling

Am I allowed to bump the original level review thread? (Not to sure on the bumping rules around here)
Wild 11 -  Mutiny on the bounty
http://www.lemmingsforums.com/resources/onml/wild11.png" alt="" class="bbc_img" />
Number of lemmings: 50
Save 98% (49/50)
Skills: 2/1/1/0/9/1/1/0
Time: 3:00
Release rate: 1

Good: Most of the scenery is nice. The 1st half of the solution is fun
Bad: The random floating blocks in the sky and the 2nd part of the solution is just boring build-big-staircase-to-stop-lemmings-splatting stuff.

Clam

http://www.lemmingsforums.com/index.php?topic=163.msg9635#msg9635">Quote from: Gronkling on 2011-01-07 15:55:45
Am I allowed to bump the original level review thread?

If you have something worthwhile to contribute (i.e. a review), then go right ahead. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />



Wild 12 - SNOW JOKE
http://www.lemmingsforums.com/resources/onml/wild12.png" alt="" class="bbc_img" />

Lemmings: 50
Save: 40 (80%)
Release rate: 1
Time: 3 minutes
Skills: 2 climbers, 2 bombers, 5 blockers, 9 builders, 3 bashers

Good: A nice variety of tricky obstacles, with a few options as to how to tackle them. Time limit is set just right to hurry the player up a little.

Okay: Half a map worth of decoration. Looks nice, but... why? (I don't usually do "okay", but I felt this needed it)

Bad: Looks like there's an icicle trap behind that stalactite, but there isn't. The one-way wall is easily overcome by bashing under it.

Gronkling

Wild 13: ONWARD AND UPWARD

http://www.lemmingsforums.com/resources/onml/wild13.png" alt="" class="bbc_img" />

Number of lemmings: 80
Save 93%
Skills: 2/0/4/2/2/2/1/0
Time: 3:00
Release rate: 10

Good: Nice way to turn the second climber around and overall quite fun to play. Gives you blockers to stop you having to time bombers
Bad: The scenery is quite messy in some places.

EDIT: Forgot the level title.   http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />

Clam

^ don't forget the level title http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

Wild 14 - ICE SPY
http://www.lemmingsforums.com/resources/onml/wild14.png" alt="" class="bbc_img" />

Lemmings: 80
Save: 70 (87%)
Release rate: 5
Time: 4 minutes
Skills: 0/0/2/2/6/3/1/1

Good: Interesting obstacle in the middle, with a few ways to get past it. Few enough skills that you have to use them carefully. Brown terrain combines well with the white, though it could be used more (eg. below the exit).

Bad: It's more of a sequence of obstacles than a genuine puzzle. Also, hidden traps.

Gronkling

Wild 15: THE SILENCE OF THE LEMMINGS

http://www.lemmingsforums.com/resources/onml/wild15.png" alt="" class="bbc_img" />

Number of lemmings: 50
Save 80%
Skills: 0/0/6/4/2/3/0/1
Time: 3:00
Release rate: 5

Good: Solution is quite fun and nice scenery. Has a short but not to short time limit. The beginning is good.
Bad: Another all caps title and it would be nice to find more creative ways of blocking. The bit at the end of the level is a bit pointless.


Clam

Wild 16 - Take care, Sweetie
http://www.lemmingsforums.com/resources/onml/wild16.png" alt="" class="bbc_img" />

Lemmings: 1
Save: 1 (100%)
Release rate: 1 (for what it's worth http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />)
Time: 3 minutes
Skills: 1 climber, 4 builders

Good: Yay, a solo level! A delightful rarity. Gives you plenty of ways to trip yourself up, while the actual solution is fairly well hidden.

Bad: Too much of the same brick texture, they could have mixed it up a little.

Gronkling

Wild 17: The Chain with no name

http://www.lemmingsforums.com/resources/onml/wild17.png" alt="" class="bbc_img" />

Number of lemmings: 80
Save 100%
Skills: 3/0/1/2/10/3/3/0
Time: 3:00
Release rate: 1

Good: Solution is fun to play and there is a few solutions.
Bad: Bland scenery, to easy for where it is, the bar and block at the bottom look quite messy and they could of shortened the build at the end.

Clam

Wild 18 - Dr Lemminggood
http://www.lemmingsforums.com/resources/onml/wild18.png" alt="" class="bbc_img" />

Lemmings: 80
Save: 60 (75%)
Release rate: 1
Time: 3 minutes
Skills: 11 bombers, 15 builders

Good: Neat pipe design that manages to look good even though the pieces don't fit together. Good decoration.

Bad: We already had a gold-pipe bomber level in this set. Sure, it's different, but it's not that different.