Oh No! More Lemmings - Level Reviews

Started by Dullstar, September 05, 2009, 05:08:49 PM

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Proxima

Wicked 20 - The Lemming Funhouse

http://www.lemmingsforums.com/resources/onml/wicked20.png" alt="" class="bbc_img" />

70 lemmings
Save 97% (68)
Release rate 1
2 minutes

1 bomber, 2 blockers, 6 builders, 1 digger

Good: Short and chaotic level requiring accurate placement to drop the second lemming down the small gap. The tight save requirement demands some subtlety, and there is a well-concealed 100% solution (which I just solved today!) Also, the level is well-built visually, with the stairs and chains having a very interesting effect.
Bad: Nothing! This is one of the best levels.

mobius

oh goodie, Havoc has some of my favorite levels in it http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Havoc 1 - Tubular Lemmings

http://www.lemmingsforums.com/resources/onml/havoc01.png" alt="" class="bbc_img" />

Lemmings: 80
Save: 76 (95%)
Time: 4 min
RR: 1

2 blockers, 10 builders, 9 bashers, 7 miners, 8 diggers


Good: An interesting level with a decent layout and a few different routes.*  There's a hidden trap (yes I like them) that got me again (you think I'd be afraid of those by now but no, it gets me every time, I think the designers put them in especially for me, though I was thinking this level is almost too easy) 100% is easy.
Bad: Maybe not the best choice for the first of Havoc. (I can think of much harder ones from earlier in the game). But it's definitely much better than steel works. It Can't be too hard because I beat it for the first time just now (first try). Also there's a few empty spaces in the terrain near the exit that doesn't effect game-play but looks like they might've got lazy. I don't know the reason for the precise number of skills. I solved it easily without using all of them.


*I'm sure going over the top is possible but I'm not sure how (on Lemmix anyway). I found it interesting the one row of steel is a hair lower from the other part. This is what prevented me from doing it (in Lemmix they turn around here) I just didn't have the time to try and get around it.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Proxima

Havoc 2 - Be more than just a number

http://www.lemmingsforums.com/resources/onml/havoc02.png" alt="" class="bbc_img" />

30 lemmings
Save 96% (29)
Release rate 1
4 minutes

2 climbers, 1 floater, 1 blocker, 13 builders, 2 diggers

Good: A beautiful puzzle level with an interesting concept. It's not easy to guide the crowd down when the only diggable terrain is directly under their fall! The level looks good, and the "long way round" theme reappears.
Bad: Steel glitches make the "normal" solution rather easier than intended (though on the plus side, they allow for 100%, another one I just solved today!). Having to build back up on the other side doesn't add much to the puzzle.

mobius

Havoc 3: It's the price you have to pay

http://www.lemmingsforums.com/resources/onml/havoc03.png" alt="" class="bbc_img" />

Lemmings: 50
Save: 50
RR: 1
Time: 4 min
Cl: 2, fl: 1, bomb: 1, build: 3, bsh: 3, min: 3, dig: 1

Good: I like this level; it's simple yet challening to figure out how to hold back the crowd at first. To be honest I don't now what the intended solution is; I complete it using only two bashers and no miners.
Bad: all of the lemmings don't have to walk all the way across (but maybe this was intended). I don't exactly get what the "price" is that you have to pay? Is it the lemmings walking all  the way across the platform and back? A shorter time limit would've made it a little more challenging.

(I remember these levels being a lot more difficult when I was younger... Maybe because lately I've been playing the communitie's levels  http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

here's something I just realized: why are there no steel blocks in the bubble terrain set?  http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" /> http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Gronkling

Havoc 4: The race against cliches

http://www.lemmingsforums.com/resources/onml/havoc04.png" alt="" class="bbc_img" />

Number of lemmings: 20
Save 100%
Skills: 20/18/0/0/5/2/0/1
Time: 3:00
Release rate: 1

Good: I like the way you are presented two equally feasible options and you have to figure out which is the right one. The terrain also looks quite nicely put together.
Bad: The huge bashing thing you have to do coupled with the tight time limit make replays of this level very frustrating. If you die you have to wait ages even with fast forward on.

mobius

Havoc 5: There's Madness in the Method


http://www.lemmingsforums.com/resources/onml/havoc05.png" alt="" class="bbc_img" />



Number of lemmings: 20
Save 100%
Skills: 2 cb/0 ft/1 bomb/2 bock/ 1 bild/2 bash/2 min/0 dig
Time: 4:00
Release rate: 1

Good: great difficult puzzle. For it's time it really was "madness". I also really like the artistic qualities.

Bad: Timing can be a tad tricky. Due  to either the miner glitch or some other reason it's tough to get the lemmings in the right position so the first miner doesn't fall to his death (but the rest survive).
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


finlay

You pretty much need the right-click feature from Amiga and DOS lemmings for that level; it becomes rather a problem when a port of Lemmings hasn't implemented it. It's included on the Mac, which has a key to press (which makes more sense than the right-click thing anyway), but it's impossible on the Playstation, for instance... took me ages to get past it (and on the Playstation you can't just ragequit and use a password because it actually uses saved games.... http://www.lemmingsforums.com/Smileys/lemmings/scared.gif" alt=":scared:" title="Scared" class="smiley" />)

lemmaniack133

Well, this post hasn't been moving for a while. Anyone mind if I continue it http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />?

http://www.lemmingsforums.com/resources/onml/havoc06.png" alt="" class="bbc_img" />

Oh No! More Lemmings - Havoc Level 6 - "Now get out of that!"
# of lemmings: 50
Rescue: 100% (50)
Time: 4 Minutes
Release Rate: 01
Skills: 00 | 00 | 00 | 01 | 10 | 00 | 10 | 00

Good: Solution's really creative! The 100% requirement makes the level slightly more interesting, and it brings the return of the free-the-blocker-by-mining trick from Mayhem 20 http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" /> (depending on how you solve this level). One of my personal favs from the Havoc rating http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" /> (although I'll admit it has some flaws...)
Bad: It would seem like people's first instinct is to trap the lemmings between the poles on the left, which is hard to get to and hard to get out (trust me, I know). IMO, the ceiling should be expanded wider or not be there at all, and what's up with those floating islands on the right? Using the blocker can be avoided, and looking at the level, looks like a possible backroute would be to mine above the exit (although that'll take super accurate precision).

Proxima

Not at all -- it would be awesome if we could get through the complete set!  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

Havoc 7 - Creature Discomforts

http://www.lemmingsforums.com/resources/onml/havoc07.png" alt="" class="bbc_img" />

20 lemmings
Save 75% (15)
Release rate 50
3 minutes

10 climbers, floaters, builders; 5 bombers; 2 of each other

Good: Awesome multi-tasking level with a great deal of complexity. The left side has a variety of possible approaches, but it's not easy to find a route at all with only 2 of each digging skill; the right is much simpler to plan, but has the fun climb-bomber route as an extra possibility. And yes, 100% is possible again. One of my favourite levels in the game.
Bad: Apart from being hard enough to belong in the second half of the category, I can't think of much.

finlay

http://www.lemmingsforums.com/index.php?topic=163.msg13440#msg13440">Quote from: lemmaniack133 on 2012-04-01 21:47:54
Well, this post hasn't been moving for a while. Anyone mind if I continue it http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />?
A while?? It's only been two weeks. I can remember making that last post.

"A while" on quiet forums like this one tends to refer to rather long periods of time...

mobius

Havoc 8: Lemming About Town

http://www.lemmingsforums.com/resources/onml/havoc08.png" alt="" class="bbc_img" />

Lemmings: 40
Rescue: 45
Time: 4 minutes
RR: 1
Skills: 1/1/0/0/6/0/4/1

Good: Well I like this level, it's harder than it seems at first. This is one of the one's I never solved years ago. Idk If I actually solved it correctly, but the way I did, I build up to the ceiling at the end and had one mine threw it. I also like the digger trick you can do on the left.
It seems like a level that has some other solutions I haven't found yet.
I also want to mention the decoration is really nice in this level. I love the thick poles on either side

Bad: too many brick levels? ...that's all I got.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Simon

Havoc 9: AAAAAARRRRRRGGGGGGHHHHHH!!!!!!

http://www.lemmingsforums.com/resources/onml/havoc09.png" alt="" class="bbc_img" />

Save 50/50 (100 %)
Release Rate 1
Time: 4 minutes
Skills: 20 climbers, 5 builders, 3 miners

Good:
  • Pauseless execution is very well possible, the level allows reasonable leeways and requires little scrolling. If you screw up, it's probably due to your own misjudgment.
  • The time limit is more than enough here, you have more than a minute left even if you stream at RR 1 throughout. After all, the point of the level is not efficiency, but stalling and multitasking, which the time limit couldn't enforce anyway here.
  • The title may be long, but easy to remember with 6 of each character.
  • Gave rise to the following L2 custom level: http://www.fileden.com/files/2010/7/15/2915232/IGUsol.avi" class="bbc_link" target="_blank">Immediately Give Up (video by ccx). This was as a joke, but ccx actually managed to do it, claiming it wasn't that super hard.
You can also stretch bridges in Lemmix to get a visual timing aid, but this isn't a characteristic of the level; the game was intended to be played with sound.

Bad:
  • The title is very, very annoying. :> Pauseless execution requires a calm mindset. Don't want to get shouted at.
  • Probably the easiest level in all of Havoc, and much more suitable for a lower rating. (Reasons as follows, without them being bad points themselves: The solution is very easy to figure out, and pauseless exectution is not hard either. Only 1 miner must be assigned during climber/builder assignments, but even all 3 miner assignments almost fit on the same screen as everything else.
-- Simon

mobius

Havoc 10: Flow Control

http://www.lemmingsforums.com/resources/onml/havoc10.png" alt="" class="bbc_img" />

Lemmings: 21
Save: 3 (14 %)
Release Rate 1
Time: 1 minutes
Skills: 3 climbers, 2 floaters, 2 bombers, 1 builder, 2 miners, 2 diggers

no we have to get fancy with bullet points http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />
Good:
  • another one of everyone's favorites. It's extremely simple and effective. A great puzzle and intro to "flow control". A tough one for beginners even with the obvious clue in the title. Although (as I thought) you might think 'flow control' refers to the vacuum traps
  • Small and compact level with low time limit yet still plenty of time. A surprising surplus of skills that could throw you off and they do absolutely nothing.
  • I like this level and the other levels like this in Havoc that are 'unique'. Adds much needed (for me) variety to the game.

Bad:
  • You may have [and probably a number of people did] already figured out the many secrets of flow control long before this level; making this level not much of a challenge
  • you can save more than 3 lemmings but [I'm not sure about this] this may be on Lemmix on the techno of today. On Amiga and DOS you couldn't change the RR when paused so 14% may have been the absolute maximum then
  • why 21 lemmings?
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Clam

Havoc 11: Welcome to the party, pal!

http://www.lemmingsforums.com/resources/onml/havoc11.png" alt="" class="bbc_img" />

Lemmings: 80
Save: 80 (100%)
RR: 1
Time: 4
Skills: 20 builders, 5 each bashers/miners/diggers

Good: This turns out to be a tough skill-conservation challenge, which may be unexpected at first with the number of builders available. Isolating a lemming to do the work takes some thought. Compact design that fits the whole puzzle in the space of one screen.

Bad: Too much building and repetition in general, the level could have been made shorter without losing anything challenge-wise. The steel areas extend out too far, which prevents you from stopping your builder with a basher/miner. Significant potential for time-limit rage http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" />.

mobius

http://www.lemmingsforums.com/index.php?topic=163.msg13736#msg13736">Quote from: Clam Spammer on 2012-04-30 21:23:21
The steel areas extend out too far, which prevents you from stopping your builder with a basher/miner.
^I agree the steel in that level is soooo frustrating!!!  http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" />


Havoc 12: It's all a matter of timing

http://www.lemmingsforums.com/resources/onml/havoc12.png" alt="" class="bbc_img" />

Lemmings: 80
Save: 80
Time: 3 minutes
RR: 1

12 Builders

Good:
another unique level. Good puzzle with timing. Having only builders makes it challenging

Bad:
-a little too easy for Havoc (again, could be swapped with a level from Wild or Wicked).
-For some reason in Lemmix the haches don't work properly and too many lemmings come out of the first entrance in the wrong order, making me solve this level a tad differently than it's intended probably.
(it's not because of overlapping entrances like I encountered in the past)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain