Top 5, Bottom 5

Started by Clam, August 31, 2009, 12:32:40 AM

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Minim

Maybe you didn't play DOS lemmings or play Lemmix. They cut out Wicked 2 on Windows version as well.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Clam

http://www.lemmingsforums.com/index.php?topic=156.msg3998#msg3998">Quote from: minimac94 on 2009-08-31 16:25:49
Maybe you didn't play DOS lemmings or play Lemmix. They cut out Wicked 2 on Windows version as well.

I thought it was in the Windows version, but it ran at regular speed like every other level. I haven't played that version in ages though, so I'm not sure.


I might split up my list for the original levels into separate lists as everyone else has done. Don't expect my #1 pick to change though http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />


Does anyone else have a list for Lemmings 2 (or Lemmings 3)?

GigaLem

Does anyone else have a list for Lemmings 2 (or Lemmings 3)?
[/quote]
Thats a Grate idea
Heres my Top 5
Tricky 21-All the 6's...
a Nice idea to use the fire tarrain
To make 666  :evil:Hohohahahahahahaha sorry
Taxing 13-upside downworld
One of the MOST CREATIVE STAGES It's upside down in dirt try making a upside down level with the marble tarrain
Fun 23/Taxing 17-Lost that lemming fealing/X marks that spot
One level in two rating yet pretty fun in taxing 17 see that x on the right
The extra exit hiding there
(tell me if it ok to do snes&genesis levels)
Sunsoft 2-I M A.T.
A real great idea to use dig to make stairs level
And now make most fav(should of done those levels)
Havoc 5-There's a Madness in the method
An original level to diffrent and/or new ways for methods (yet i can't beat it lol)
I'll show my least favs later

ccexplore

Giga, you do know that you can insert blank lines in your posts by pressing ENTER twice, I hope? http://www.lemmingsforums.com/Smileys/lemmings/undecided.gif" alt=":-\" title="Undecided" class="smiley" />

Something like that monolithic block of text above is not what I'd called a list......

Clam

Here are my most liked and loathed levels in...

Lemmings 3

Bottom 5
5: Shadow 30 - Far too much fine execution needed, and those fake stones look just like the real thing.
4: Shadow 18 - Yes, they tell you where to throw the grenades, but there are other complications that make this frustrating - avoiding spats, preventing your guys getting caught in the explosions, and dealing with that damned bird.
3: Shadow 21 - I never did figure out how to sneak past those bird things, but this one is particularly bad - this part requires absolute perfection to get through. Heck, even without the bird trying to eat you, it's not that simple. And it takes a couple of minutes to get to this point.
2: Classic 4 - Very cruel to make you jump 12 individual lemmings, in a tight space, so early in the level set.
1: Egypt 10 - The initial battle with the purple monsters gets annoying as the lemmings walk past each other at the key moment, and the crucial skills needed to save the extra lemming are hidden in the ground.

Top 5
5: Shadow 14 - A rush to save the bonus lemming before it falls in the water. Good fun.
4: Classic 14 - A nice twist with the extra lemmings freeing the regular ones, and the trick of catching a climber as it falls back down is unique.
3: Egypt 24 - A clever little puzzle that makes you think carefully about how to use each tool, and how to deal with the fake ground.
2: Egypt 5 - This level forces do everything in the right order, and quickly.
1: Classic 5 - You have the freedom to place those bricks any way you like. The only obstacles are the ones you create yourself.

LemSteven

Here are my lists for Lemmings 2 and Lemmings 3D.

Lemmings 2: The Tribes

Best:
5:  Circus 8 -- PLAY THAT FUNKY LEMMING:  Many obstacles and a roundabout way to the exit make this a fun level to play.
4:  Space 6 -- Lunar Olympics:   One of the best "hero levels" ever made.
3:  Classic 4 -- Tension Sheet, Good Idea:   A great puzzle in which the floor route is the intended solution.
2:  Polar 9 -- It's all up hill:  An epic level that's more than just a building exercise.
1:  Sports 8 -- Run the Risk: Another long, challenging level with many possible solutions.

Worst:
5:  Sports 1 -- Ceci n'est pas une pipe: This is really a pointless level, and you lose two lemmings for no apparent reason.
4:  Shadow 10 -- Moonbeams: A building exercise and an anticlimactic way to end the Shadow tribe.
3:  CaveLem 5 -- This is the Pits!: This level is riddled with evil traps, and has a blatant backroute solution.
2:  Medieval 9 -- LEMMING IN DISTRESS!: That %#&@ dragon is the most evil trap in the game.
1:  CaveLem 7 -- Deadly Exit:  This is my least favorite type of level -- one in which almost the entire premise is avoiding the traps.

Lemmings 3D

Best:
5:  Level 61 -- The Five Arches: A fun level that is tricky to figure out.
4:  Level 75 -- Hole in One, Two, Three!: A tricky 100% level that forces you to control the crowd efficiently.
3:  Level 78 -- Castle Peralus:  A classic puzzle that is unfortunately marred by several backroutes.
2:  Level 79 -- Tuther Circus Level:  One of the best puzzle levels in the game.
1:  Level 76 -- Fun Fair:  An epic climb up a Ferris wheel with a brilliant solution.

Worst:
5:  Level 58 -- Snake:  Turn, bomb, turn, and repeat seven more times.
4:  Level 13 -- Tower of Stone:  Turn, turn, turn, build, etc., and then you lose all but 20 lemmings in the end.
3:  Level 70 -- The Hanger:  Another "bunch them up and lead them through the trap" level.  I hate these with a passion.
2:  Level 32 -- Dot to Dot: A very tedious level in which many lemmings are lost, unless you find a backroute.
1:  Level 73 -- The Catacombs:  A completely pointless maze that becomes quite simple once you map it out.

Lemmings 3 and Lemmings Revolution are coming soon.  http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

http://www.lemmingsforums.com/index.php?topic=156.msg4016#msg4016">Quote from: Clam Spammer on 2009-08-31 21:00:14
2: Classic 4 - Very cruel to make you jump 12 individual lemmings, in a tight space, so early in the level set.

You might want to take another look at that level, because there is a better way to do it.  Consider it a challenge to complete the level without a single jumper.

namida

UGHH. I completely forgot "No Added Colours Or Lemmings" when I did my top list. While it wouldn't've beaten "It's Hero Time", it would definately have beaten the rest.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

chaos_defrost

Wow, it's been a while. Good to see this community doing well again  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

I've played Lemmings, ONML, and The Tribes, so I'll post about all three when I can

Lemmings:

GTFO these are trash

5) Taxing 29 (forgot name) -- So the Taxing set is hard, right? Then this level pops up and it's like easier than some Fun levels. Why? This is such a lazy level.
4) Upsidedown World -- Another level that stopped me as a child for the wrong reasons. Then I finally DID figure it out and the game terrain glitched and I couldn't replicate my solution. I quit Lemmings for a while because of this level.
3) All or Nothing -- Really?
2) You Live and Lem/Steel Mines of Kessel -- I always hated the layout of these two levels for whatever reason. Also they're long and the Mayhem version is straightforward and just boring.
1) Lemming Sanctuary in Sight/King of the Castle -- Aesthetically boring, it's just a building exercise and I really just don't like it.

Sweet awesome fun levels

5) And then there were four -- There's a lot of ways to do this, and not really any pressure to do it well, so this is a fun longer level to unwind with/try for fast clear times or high % saved.
4) Compression Method 1 -- Neat solution. Though I don't know why there's no CM2 in the game, that always bothered me.
3) Call in the Bomb Squad -- I don't know why, but the idea of bombing a hole in the ceiling of a level was cool.
2) No Added Colours or Lemmings -- Easily the best "puzzle" in the entire game. This level took me a long time to figure out when I first played it.
1) It's Hero Time! -- A lot of the custom stages I have made have the "one of all skills" premise because of this very level. It has a really neat solution that isn't annoying to execute, and the level feels frantic. A lot of fun.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Minim

http://www.lemmingsforums.com/index.php?topic=156.msg4062#msg4062">Quote from: Insane Steve on 2009-09-01 14:24:34
5) Taxing 29 (forgot name) -- So the Taxing set is hard, right? Then this level pops up and it's like easier than some Fun levels. Why? This is such a lazy level.

The name is "How do I dig up the way" just to let you know. I agree with you actually. The designers put it in a lower level file and I can't understand why they decided to move it to Taxing. The earlier the level built, the easier it would be, with the exception of the training levels which were at the last level pack, but were moved to the Fun rating.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Pooty

http://www.lemmingsforums.com/index.php?topic=156.msg3954#msg3954">Quote from: Clam Spammer on 2009-08-31 03:47:40
3: Space 8 - Odyssey
Chain through the wall? How the heck am I supposed to figure that out?

That seems a bit far fetched. The SNES version had a much simpler solution. I'd have to play the version you played to believe it.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Clam

Have a look at the solution given by the http://tle.vaarties.nl/lemmings2/solutions/amiga/space/1/10/" class="bbc_link" target="_blank">Lemmings Encyclopedia. The picture clearly shows a lemming going into the wall while holding on to the chain, and the solution description says that this is indeed what you have to do. This is the sort of thing that belongs in a custom level (the typical "seemingly impossible" challenge that turns out to have a clever and unexpected solution), not the original game.


http://www.lemmingsforums.com/index.php?topic=156.msg4017#msg4017">Quote from: LemSteven on 2009-08-31 21:17:20
You might want to take another look at that level [L3 Classic 4], because there is a better way to do it.  Consider it a challenge to complete the level without a single jumper.

In any case, this level demands far too much given its position in the level set.

ccexplore

http://www.lemmingsforums.com/index.php?topic=156.msg4072#msg4072">Quote from: Clam Spammer on 2009-09-01 16:12:21
Have a look at the solution given by the http://tle.vaarties.nl/lemmings2/solutions/amiga/space/1/10/" class="bbc_link" target="_blank">Lemmings Encyclopedia. The picture clearly shows a lemming going into the wall while holding on to the chain, and the solution description says that this is indeed what you have to do. This is the sort of thing that belongs in a custom level (the typical "seemingly impossible" challenge that turns out to have a clever and unexpected solution), not the original game.

Hmm, I don't recall having to do something like that when I solved this level; on the other hand, I don't even remember for sure which versions of Lemmings 2 I've solved that level on (so my memory is suspect), and there are definitely more differences between versions of Lemmings 2.  I guess I'll have to play this level again some time soon.

In general, I would not take any solutions presented by the Lemmings Encyclopedia as definitive, official, or even necessarily good.  As I said before, they are basically the compilation of solutions found by a single person.  I'll admit though that the chain being there does strongly suggest what Lemmings Encyclopedia presented may be the intended solution.  We'll see.

The SNES version had a much simpler solution.

The SNES version dumbs down a lot of the solutions, to the point where I barely consider it a valid version of Lemmings 2.  More like Lemmings 2 Lite if you ask me. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

ccexplore

http://www.lemmingsforums.com/index.php?topic=156.msg4072#msg4072">Quote from: Clam Spammer on 2009-09-01 16:12:21
This is the sort of thing that belongs in a custom level (the typical "seemingly impossible" challenge that turns out to have a clever and unexpected solution), not the original game.

Perhaps, but there are a few levels even in original Lemmings that keyed on unusual tricks, like the blocker-turns-builder technique in Mayhem 5, or the miner-frees-blocker technique in Mayhem 20.  Neither tricks have precedents in previous levels (well ignoring Taxing 22 anyway), and so ultimately it would behoove the player to experiment with the given skills to discover the technique for themselves.  Seems to me the chain trick here is in the same spirit.  It's there after all, so it behooves the player to try doing stuff with it.

Clam

I never managed 100% on this level before I looked up the solution there (and I haven't played it again since, so I still haven't - this was fairly recently too). I know the Lemmings Encyclopedia isn't necessarily a great source, but at least for Lemmings 2 it's certainly not a bad one - every solution there is good for a gold medal. By the way, does this level require 100% for gold?


http://www.lemmingsforums.com/index.php?topic=156.msg4082#msg4082">Quote from: ccexplore on 2009-09-01 17:03:37
Perhaps, but there are a few levels even in original Lemmings that keyed on unusual tricks, like the blocker-turns-builder technique in Mayhem 5, or the miner-frees-blocker technique in Mayhem 20.  Neither tricks have precedents in previous levels (well ignoring Taxing 22 anyway), and so ultimately it would behoove the player to experiment with the given skills to discover the technique for themselves.  Seems to me the chain trick here is in the same spirit.  It's there after all, so it behooves the player to try doing stuff with it.

I can see where you're coming from here, but going through a wall takes this a bit too far IMHO. Plus the layout of this level suggests another way into the maze (through the top), apparently with the intent to throw you off. Well guess what, guys - it worked.  http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" />

Pooty

I got to Space 8 with 51 lemmings (Don't give me that look! I was in a mighty hurry! http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />). I was able to reproduce a similar solution to the SNES one (which replaces the frustrating-to-use chain with a delightfully simple parachuter), but that is quite ridiculous to pull off because you have to time the chain swing so that the lemming latches onto it, and time it so he doesn't go flying above the airlocks. I sure hope that wasn't the intended solution. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

I now hate this level. What a shame. http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]