What is the the maximum release rate used to solve the following levels?

Started by Minim, August 10, 2009, 09:43:35 AM

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Minim

This challenge was intended as the sequel to the 99 release rate challenge thread.

So, out of all the levels which are unsolvable with a 99 release rate, what's the maximum release rate used to solve these levels? I originally intented this for Lemmini as I claimed it had "a more accurate release rate than the DOS version and the Lemmix clone".

Anyway, these are the following levels which can't be solved with a 99 release rate, updated with new records.

Tricky 18: 87
Taxing 23: 91 (89 for 100%)
Taxing 28: 63 (3 for 87%)
Mayhem 10: 89 (97% result unconfirmed)
Wild 8: 89
Wicked 15: 77 (5 for 96%)
Havoc 5: 29
Havoc 9: 35
Havoc 12: 69
Frost 14: 53 (7 for 90%)
Hail 5: 91
Blitz 2: 97
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ccexplore

I don't think you should lock the RR 99 thread.  There's still the matter that some people may want to report 100% for some of the levels, plus there are other things people may want to comment on. Just let it go cold naturally like any other threads.

One thing I want to comment on for the RR 99 thread is, I would be a little wary if any of the results reported had only been done on Lemmini and the solution has timing-critical parts.  The problem is I don't know how "trustworthy" the timing of various things are in Lemmini.  I know all the results ClamSpammer and I have reported on that thread are DOS Lemmings/Lemmix, so it'd be good for other people to comment on which levels they've reported results on using only Lemmini, or confirmed that all their results were done on Lemmix/DOS Lemmings.  Personally I would've kept "Lemmini-only" levels on a separate list, but regardless, if there are levels that somehow only work on Lemmini they definitely should be called out as such.

ccexplore

http://www.lemmingsforums.com/index.php?topic=135.msg2886#msg2886">Quote from: minimac94 on 2009-08-10 03:43:35
This is the point where I prefer you use Lemmini, because this clone has a more accurate release rate than the DOS version and the Lemmix clone.

I don't get it, what's so "inaccurate" about the release rate of DOS and Lemmix? http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" /> The release rates cover all possible spacing between 2 lemmings from 4 pixels to 53 pixels, and works absolutely consistently (no elements of randomness and such).

I would push for keeping separate lists for Lemmini because the timing of various things may differ from DOS/Lemmix, and as you know, timing can be a factor when you need to deal with high RRs.  Not to mention there might be glitches specific to Lemmini that doesn't work on any other versions of Lemmings or even clones thereof.

ccexplore

Tricky 18 can be done at RR 87:  by placing the 2 builders strategically, they can add enough falling to the second lemming that overtakes the digger, just barely in time for the pit to become deep enough to trap him.  See attached.

The best I can do with Wild 8 is RR 89.  And Blitz 2 can be done at RR 97 using that same method that "almost but didn't work" on RR 99.

Proxima

Havoc 5 can be done at RR 29, thanks to a blocker/miner trick ccexplore used for saving 100% on Wicked 6.

Minim

http://www.lemmingsforums.com/index.php?topic=135.msg3060#msg3060">Quote from: ccexplore on 2009-08-12 14:23:34
http://www.lemmingsforums.com/index.php?topic=135.msg2886#msg2886">Quote from: minimac94 on 2009-08-10 03:43:35
This is the point where I prefer you use Lemmini, because this clone has a more accurate release rate than the DOS version and the Lemmix clone.

I don't get it, what's so "inaccurate" about the release rate of DOS and Lemmix? http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />


I'll give you an example then. A 98 release rate has a 4-pixel distance which is equivalent to RR 99 in the DOS version and the Lemmix clone. Because the levels in Lemmini are basically doubled in size, The pixel spread of the lemmings is wider, (From 8 pixels to 106 pixels) making Lemmini the more accurate release rate. Oh dear. http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" /> I've just forgotten you can't use Lemmini for some levels, especially the Holiday lemmings levels.
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namida

No, it doesn't make it more accurate. It makes it LESS accurate, because it's using it's own mechanics, not the mechanics of the proper Lemmings game.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Minim

Cool! A lot of odd number results going on here. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" /> So I'll do this. If anyone (Including me) have any even results (Because they have Lemmini), I'll post them in and then I'll put in brackets the ones which are possible in DOS then.
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ccexplore

http://www.lemmingsforums.com/index.php?topic=135.msg3072#msg3072">Quote from: minimac94 on 2009-08-13 00:49:04
I'll give you an example then. A 98 release rate has a 4-pixel distance which is equivalent to RR 99 in the DOS version and the Lemmix clone. Because the levels in Lemmini are basically doubled in size, The pixel spread of the lemmings is wider, (From 8 pixels to 106 pixels) making Lemmini the more accurate release rate.

Well, it's not really a matter of "accuracy" then, just that since Lemmini has double the graphics resolution, there's a reason for it to actually differentiate even and odd RRs.  Whereas DOS Lemmings have a lower graphics resolution, therefore it has no reason to differentiate between RR 98 and 99 because you can't do 3.5 pixels anyway.

Minim

Solved Taxing 28 with 72% at RR 18 using Lemmini. That was tough, but I'm sure it's improvable.
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LemSteven

http://www.lemmingsforums.com/index.php?topic=135.msg3128#msg3128">Quote from: minimac94 on 2009-08-13 14:36:53
Solved Taxing 28 with 72% at RR 18 using Lemmini. That was tough, but I'm sure it's improvable.

Try 70% with RR 63!  Although I wouldn't be surprised if 71% is possible at the same rate.  The key lies in a climber glitch that is pretty well known around here by now.  This same glitch is used in the 70/80 solution to the level.

I used DOS, btw.

Minim

Mayhem 10 is possible with RR 50 plus one lemming. RR 52 is possible minus 1 lemming, try RR 51 because I can't be bothered to do this level anymore. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />
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Dullstar


Minim

Cool! http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" /> I can't wait to see it. I can't do many glitches on Lemmini.

Anyway, I've put in all the results as 1 for all levels for a start (Hail 5 set to 20 as the minimum release rate) and I don't want to see them anymore. I know you can all do well on these levels I mentioned. Get going! (I might be so harsh, I may do some more Original and Oh No more lemmings myself)
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Clam

I don't know how you came up with 77 for Taxing 23, but I managed to do this at 91 by making a 7-builder stack.

I tried Wicked 15 as well, and got up to 71 without losing too many lemmings to splats.