Custom Level Review Game

Started by Dullstar, August 02, 2009, 06:02:51 PM

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Fernito

@Clam: May I have a replay for this level? These reviews are also a beta-testing for my levels, since you guys are the first ones besides me that play them http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" /> I need to know if there are backroutes to fix them.
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Clam

Of course http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Here's one way of solving it. I had one digger spare, but I haven't yet found a 100% solution.

Fernito

http://www.lemmingsforums.com/index.php?topic=125.msg4249#msg4249">Quote from: Clam Spammer on 2009-09-03 19:16:22
Of course http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Here's one way of solving it. I had one digger spare, but I haven't yet found a 100% solution.

hehe, you actually backrouted it  http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" /> BUT, the backroute can be easily removed by removing this cross I marked in the picture:

http://img40.imageshack.us/i/37797669.jpg/" class="bbc_link" target="_blank">http://img40.imageshack.us/img40/3305/37797669.jpg" alt="" class="bbc_img" />

If you're able to finish the level without making lemmings turn back by hitting that cross, that could mean two things: that you did my intended solution;  or that you found another backroute hahaha.
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Yawg

Just got a 100% solution. As it stands, it could also be eliminated by removing that cross  http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Fernito

haha, damn cross!! http://www.chw.net/foro/images/smilies/cussing.gif" alt="" class="bbc_img" />

BTW, tell me guys if you find the solution of the level not using the cross http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Clam

Well my solution had a spare digger, which takes care of that.

BTW that smiley doesn't work so good on a white background. (Cool though http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />)

Yawg

http://www.lemmingsforums.com/index.php?topic=125.msg4266#msg4266">Quote from: Fernito on 2009-09-03 22:02:08
haha, damn cross!! http://www.chw.net/foro/images/smilies/cussing.gif" alt="" class="bbc_img" />

BTW, tell me guys if you find the solution of the level not using the cross http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

As Clamspammer pointed out, his solution could be adapted to work without the cross, but here's the first solution I found (which I forgot to post earlier). I'm assuming this was the intended solution?
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Yawg

Anyways, moving on.

Epic Fernito 1 - Level 4 - Dilemma
http://camanis.net/lemmings/levelpacks.php?shot&level=e515fcb030952f816a8d21c7b0664ff66bc51c7d" alt="" class="bbc_img" />
Lemmings: 2
Save: 2 (100%)
RR: 99
Time: 2 minutes
Skills: 1 of everything

Comments: I've always been a fan of clever puzzles that only require one of each skill, and this is a prime example of why. A smart little timing puzzle that's not too easy, not too hard, and gets the brain working. This level is highly reminiscent of some of the classic puzzles from the original lemmings games. I would say if possible, remove the unnecessary traps (they may all be needed to prevent back routes, I haven't had time to check), or simply position them more aesthetically, and maybe replace the small pit on the left with a water hazard.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Fernito

...and maybe replace the small pit on the left with a water hazard.
Actually, that pit is part of my solution haha. So guess what: backrouted! http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" /> http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" /> As always, a replay would be cool http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

As Clamspammer pointed out, his solution could be adapted to work without the cross, but here's the first solution I found (which I forgot to post earlier). I'm assuming this was the intended solution?

haha, nope, that's not the intended solution. I attached it.

http://www.lemmingsforums.com/index.php?topic=125.msg4268#msg4268">Quote from: Clam Spammer on 2009-09-03 22:07:35
Well my solution had a spare digger, which takes care of that.

BTW that smiley doesn't work so good on a white background. (Cool though http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />)

haha, yes, it's a pretty cool smiley. Zippy smilies are my favorite though http://www.chw.net/foro/images/smilies/tezippynn2.gif" alt="" class="bbc_img" /> http://www.chw.net/foro/images/smilies/zippynana.gif" alt="" class="bbc_img" /> http://www.chw.net/foro/images/smilies/zippicheer.gif" alt="" class="bbc_img" />
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Yawg

Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Fernito

Here's how I solved Dilemma.

Oh-my-god... what a horrible backroute you found http://www.lemmingsforums.com/Smileys/lemmings/cry.gif" alt=":'(" title="Cry" class="smiley" /> My solution used every skill, except for the bomber. I must see how I can fix this.
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Yawg

Once I knew the pit was used, I figured out the intended solution as well. I like both solutions, and to be honest, I think you could get away with just using the one I found  http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />. However, if you wanted to preserve the original, a quick fix would be to replace the left half of the upper platform with steel, to prevent the top lemming from digging before the 2nd bottom trap.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Fernito

That's exactly what I did http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" /> Here's the corrected version, just in case you wanted it.

And yes, I like the original solution the most because it makes you to use all the skills, even the blocker, something that not many people would think about, since usually blocker lemmings are lost lemmings.
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Clam

Just checked this new level. It's a lot tougher now http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

But it quickly becomes clear (well, it did to me at least) what you have to do. So the solution isn't that well hidden. Although, to be fair, it's not easy to hide a solution when there's only 8 (and really only 7) skills.

A couple of other things:
- The spinning traps are too low. If you dig down 6 or 7 pixels and then bash, which is an entirely reasonable thing to do, then the basher dies to the trap. This shouldn't happen IMHO.
- Too much waiting at the end. You could move the left wall in and the overhanging bit down to reduce this without affecting the solution.



Next review...
Epic Fernito 1 - Level 5 - Bilateral Lemmings
http://camanis.net/lemmings/levelpacks.php?shot&level=06fe4c4079f7b453dc23b758bc9f3f50c2ede355" alt="" class="bbc_img" />

Lemmings: 40
Save: 40 (100%)
RR: 70
Time: 2 minutes
Skills: 2 climbers, 8 builders, 1 basher, 1 miner, 10 diggers

Good: High RR and low builder supply mean there are some tough decisions to make. The level of multitasking required isn't too horrible. Terrain looks nice.

Bad: Similar to what I mentioned above - a good, legitimate solution thwarted by poor object placement. If you dig through those blocks near the right entrance (where the lemmings fall if you do nothing), what do you hit? Not steel. Water. There goes my holding pen strategy...

(Unless you placed it somewhere else. The point is, you shouldn't have to.)

And there's a random piece of water hidden behind the blocks to the left of the exit, at the bottom. http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />

Fernito

As for Dilemma:
http://www.lemmingsforums.com/index.php?topic=125.msg4622#msg4622">Quote from: Clam Spammer on 2009-09-08 23:07:48
A couple of other things:
- The spinning traps are too low. If you dig down 6 or 7 pixels and then bash, which is an entirely reasonable thing to do, then the basher dies to the trap. This shouldn't happen IMHO.
That's strange, since I always dig down exactly 7 pixels and the bashing level has never died. Maybe it's 6 pixels? OK, I'll correct it anyway http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Quote
- Too much waiting at the end. You could move the left wall in and the overhanging bit down to reduce this without affecting the solution.
I'm totally aware of this. I just wanted it to be difficult to finish within 2 minutes, that's the reason of the long wait at the end.

As for Bilateral:
Quote
Bad: Similar to what I mentioned above - a good, legitimate solution thwarted by poor object placement. If you dig through those blocks near the right entrance (where the lemmings fall if you do nothing), what do you hit? Not steel. Water. There goes my holding pen strategy...

But, were you able to finish the level anyway? As usual, a replay would be pretty nice  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" /> I'm also interested in knowing the route you had planned in first place (the one that failed because of the misplaced water).

Quote
And there's a random piece of water hidden behind the blocks to the left of the exit, at the bottom. http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />

My fault  http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" />

Thanks for the feedback, I'll fix the bad things in the levels http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />
Like prog metal? Listen at Izkemia on MySpace or Facebook.