Custom Level Review Game

Started by Dullstar, August 02, 2009, 06:02:51 PM

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Clam

Well, maybe I'm looking in the wrong place for bad stuff to say about levels, but I've got to say something. When I start picking out minor issues or personal preferences, you know there's not much bad about the level. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Clam

Lemmings Plus DOS demo - Level 5 - The Long Road To Lemming High
http://camanis.net/lemmings/levelpacks.php?shot&level=9c6ee0724feaa25ef9a1245226d741507e992e09" alt="" class="bbc_img" />

Lemmings: 60
Save: 30 (50%)
RR: 20
Time: 9 minutes
Skills: 40 each

Good: Forces you to choose between tackling an inconvenient one-way wall and dodging some traps in a tight space. Not trivial either way. 100% isn't a simple matter, even with so many skills available (and especially if you insist on doing it without glitches)

Bad: Looks messy with the exit and traps obscured by terrain. And somehow, this level doesn't seem appropriate for an "x of each skill" version of the harder original (I presume this is the case).

namida

TLRTLH is actually a fairly rare case among the levels from this pack, the easier one being made first then the harder version being done later. The only other cases I can think of where this happened is Mild 2 / Danger 3, Mild 10 / Wimpy 3, and in some ways, Danger 27 / PSYCHO 12 (but in this case, the one that's now Danger 27 was originally in PSYCHO, and the Danger one was an easier version, but I upped the % requirement to 100% upon finding a way to acheive this, thus making it far harder than the original, and thus moved the original back down to Danger - this is that pair The Deadly Climb + Not Gonna Work).

One thing that I have noticed is there's quite a few levels I've made like this one where you start at the bottom and go to the top. The most obvious one being No Salvation of course, but also "Express Lane" (and it's easier version) and "No Time To Die".
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Joemon

Would anybody be interested in reviewing my 3rd levelpak after this levelpak is fnished?

chaos_defrost

Would anybody be interested in reviewing my 3rd levelpak after this levelpak is fnished?

I'd like to throw my 10th pack out as a possible review pack after Joemon's 3rd pack, I figure when we get through the rest of L+ preview and Joemon's pack I should be done with it.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Joemon

http://www.lemmingsforums.com/index.php?topic=125.msg5678#msg5678">Quote from: Insane Steve on 2009-09-27 21:40:55
Would anybody be interested in reviewing my 3rd levelpak after this levelpak is fnished?

I'd like to throw my 10th pack out as a possible review pack after Joemon's 3rd pack, I figure when we get through the rest of L+ preview and Joemon's pack I should be done with it.

That would be cool. How many levels have you got done now?

namida

Come on, I definately want some feedback on the rest of the levels (especially Die The Death Of The Damned and Bullet Lemming); this is where it starts to get good!!!

(Do keep in mind that the bomb-down-then-build-across backroute in Coalburner has since been fixed - the fix should not affect any other solution in any way - and when doing Bullet Lemming, if your version has 12 builders, you have the old version of the level - the new one has only 11, in all other ways it's identical.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

chaos_defrost

Level 6: Die the Death of the Damned

[level6 image, where is it?]

Save 20/20
6 Builders, 1 basher

RR 50, 3 minutes

Good: A lot of terrain that seems to fit the idea of "well, you're screwed http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />" -- a solid, albeit not horribly well disguised way to introduce a not well-known method of crowd control. The "twist" at the end is neat and even a player who "gets" the idea behind the level will need to revise his path a few times before getting the solution right.

Bad: The skills given make the solution fairly obvious to those who have seen it before; there's 6 pits, and 6 builders. There's one wall, and one basher. Keeping the RR as it is doesn't work, so....
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

namida

That's mostly the point of it. It's meant to break the "control the release rate to get lemmings where you want them rather than just to get them out quicker or bypass traps" method in a way that makes it obvious that that's what you have to do, so you're prepared for later levels that rely on this as just one part of a complicated solution.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

chaos_defrost

it's a good level and I needed SOMETHING as a bad point  http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

namida

That's true.
It originally also gave you a climber, a digger and a second basher, as well as having RR99.
Then on the easier version (standard 20-of-all, RR50 kind of thing), I was looking for a minimum skills solution. I eventually of course found myself wondering if 7 was possible, and kept getting closer and closer, then eventually found a (suprisingly simple but not instantly obvious) release rate pattern that allowed it to be solved with only the skills to make the route. I then modified the hard version to enforce this, since it was much harder than the level previously was.

Bullet Lemming is another case of this, as I mentioned just before - it originally gave 12 builders, then I found a solution using only 11 (basically, just using another lemming to perform the tasks of one you'd otherwise have turn around with a builder - and getting this single lemming out is quite a challenge in itself, making the level harder).

By the way: Images can be found here:
http://camanis.net/lemmings/levelpacks.php?info&pack=136" class="bbc_link" target="_blank">http://camanis.net/lemmings/levelpacks.php?info&pack=136
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Joemon

I've downloaded this pack and been trying to pass 'Buildo Station' but I can never reach the exit on time :O

Minim

By the way: Images can be found here:
http://camanis.net/lemmings/levelpacks.php?info&pack=136" class="bbc_link" target="_blank">http://camanis.net/lemmings/levelpacks.php?info&pack=136

You're not clear enough, namida. Insane Steve wanted level 6 reviewed. Here is the code for it.

Code: [Select]
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Joemon

http://www.lemmingsforums.com/index.php?topic=125.msg5868#msg5868">Quote from: minimac on 2009-10-02 15:34:33
By the way: Images can be found here:
http://camanis.net/lemmings/levelpacks.php?info&pack=136" class="bbc_link" target="_blank">http://camanis.net/lemmings/levelpacks.php?info&pack=136

You're not clear enough, namida. Insane Steve wanted level 6 reviewed. Here is the code for it.

Code: [Select]

Is there anyway of some sort in which the screenshots can show the graphics from the vgaspec levels? My vgaspec level uses crystal graphics and the beast of a level vgaspec file

namida

I've downloaded this pack and been trying to pass 'Buildo Station' but I can never reach the exit on time :O

Then you're doing it wrong. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

A hint:
Quote
Try setting the release rate to 75-80 immediately, and never changing it from that.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)