How many levels can be solved with a 99 release rate?

Started by Minim, July 29, 2009, 08:19:48 AM

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Dullstar

*changes configurations so i can have tga*

HOLIDAY LEMMINGS:

Flurry:
1 (100%, easy)
2 (100%, easy)
3 (100%, easy)
4 (100%, easy)
5 (100%, moderately easy)
6 (100%, easy, boring)
7 (100%, easy, also boring)
8 (100%, easy, not as complicated as it looks)
9 (100%, moderately hard, easy when done with blocker)
10 (100%, hard, annoying)  However, due to a mistake, I only got 93%.  Should be possible to get 100, though.
11 (100%, easy)
12 (100%, extremely hard, may blow your fuse)
13 (100%, easy)

To be continued...

namida

Flurry 12, hard? It was actually very easy...
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Minim

Flurry 12, hard? It was actually very easy...

You may think it's easy, but he's talking about getting 100% on the level. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Clam

I've gone back through Crazy and Wild to find the levels that can be done with 100% saved. The ones I've found are:

Crazy: 2, 4, 5, 6, 7, 8, 9, 12, 16, 17, 18, 20.
Wild: 1, 2, 3, 4, 6, 7, 9, 10, 11, 14, 16, 17, 19.

Crazy 18, Wild 3 and Wild 14 are very difficult to get 100% on.

Minim

http://www.lemmingsforums.com/index.php?topic=118.msg2334#msg2334">Quote from: Clam Spammer on 2009-07-31 03:10:29
Crazy 18 is very difficult to get 100% on.

But still, NO PROBLEM! http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Minim

http://www.lemmingsforums.com/index.php?topic=118.msg2334#msg2334">Quote from: Clam Spammer on 2009-07-31 03:10:29
I've gone back through Crazy and Wild to find the levels that can be done with 100% saved.

Thanks for letting us know, Clam Spammer but I don't care about 100%. I care about the level being solved.

I've realised something at last. The nuke glitch is out of the window for the overall topic. Which means, do Wild 9 the proper way now. http://www.lemmingsforums.com/Smileys/lemmings/devil.gif" alt=":evil:" title="Evil" class="smiley" />
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Clam

That's not difficult, ya know. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

I'm sure someone cares about 100%, even if you don't.

Minim

I know as well. It's not as difficult as it actually is but still, you will be wasting the timer with a skilled solution.

Anyway. Will anyone go through the rest of Taxing or Wicked please?
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Clam

Well, if you insist...

Wicked: All except 15 and 16. 100% on 2, 3, 5, 11, 13, 14, 18 and 19. And probably 6 as well, but I won't try to verify it right now...

Dullstar

I realised that, and I meant easy getting 100%.

I just looked through the Lemmings Encyclopedia.  You might be talking about level 12 in Frost (Holiday Lemmings '94, which, by the way, does appear to contain '93's levels, but...).  By the way, I think the reason Level 12 on Flurry is so hard is because of the topic we are talking about:

How many levels can be solved with a 99 release rate?

ccexplore

I wouldn't call it very easy, but I think you may have exaggerated the difficulty somewhat.

Dullstar

Hmmm...  maybe it's because you're better at lemmings than me that you find it easier?  Or did I...  overlook something?  Anyways, since I don't use Windows...

Here's what I did:

***IF YOU WANT TO FIND THIS OUT YOURSELF DO NOT READ ANY FARTHER***

1.  Pause; set RR to 99.
2.  Let first lemming on left side build so it turns around.
3.  Let first lemming on right side build at the gap so it turns around, then build again to close the gap off.
4.  Switch to the other side.  Close the gap off by getting to the drop down part, build with the first lemming on the left side, and if then use the second lemming.
5.  Bash through the large obstacle separating the two sides of the level.
6.  Sit there while the lemmings take forever to reach the exit. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

ccexplore

http://www.lemmingsforums.com/index.php?topic=118.msg2371#msg2371">Quote from: Dullstar on 2009-07-31 15:36:21
***IF YOU WANT TO FIND THIS OUT YOURSELF DO NOT READ ANY FARTHER***

You could use the code for spoiler text you know.

Anyway, here's how my solution goes:

Quote
Left side:
Make 2nd and 4th lemmings build to delay them.  Make 1st lemming bash.  3rd lemming will overtake basher just as basher breaks through, make him build over the gap to complete path to exit.

Right side:
Let 1st lemming turn around.  2nd lemming bash to further delay remaining lemmings.  1st lemming build to seal off the gap so lemmings don't fall off.  If you don't start building too low, all the lemmings can head to the left exit.  Otherwise just keep bashing to reach the right exit.

Dullstar

I can NEVER remember what the spoiler text is.  I always have trouble remembering what the BBC code for the colour is.