Least amount of time needed to beat levels

Started by Dullstar, July 22, 2009, 06:11:18 AM

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Dullstar

People seem to like the idea of required percentage better, so I swapped it back onto required percentage.  Most of the records so far are now beatable.

Dullstar

http://www.lemmingsforums.com/index.php?topic=113.msg2563#msg2563">Quote from: Clam Spammer on 2009-08-03 03:32:07
Well this seems to have died already. I wonder if it might be worthwhile to bring this back, but in a different form:

 - Do the Tame levels only.
 - Set separate records for required percentage and 100% (since all Tame levels can be done with 100%).
 - (Preferably) use Lemmix so we can record replays.

Because none of the Tame levels require huge amounts of building or digging through large obstacles, I think a proper speedrun should be feasible here at least. (Unlike some levels... http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" />)

Anyone up for this?

Okay...  this is the original lemmings.   Mainly...  but I added Ohno! and Holiday lemmings.  We'll do what we are doing for the skills thread.

Clam

Did you even read my post? I said "Tame levels only". The point being that many of the other levels are so long complex that finding a "speed" solution is likely to become a chore.

Dullstar

That was kind of a weird way of saying, it will be more than just Tame!

If you don't want to do the later levels, no one's forcing you to.

Yawg

http://www.lemmingsforums.com/index.php?topic=113.msg2663#msg2663">Quote from: Dullstar on 2009-08-04 19:20:47
That was kind of a weird way of saying, it will be more than just Tame!

If you don't want to do the later levels, no one's forcing you to.

I agree. Why limit ourselves when this is something we could potentially do with every level (like some of the more popular challenge threads)?
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Dullstar

Yawg, can you convert the records you posted to Time Used?
Then we would have a Lemmix set.

Clam

I still have my doubts as to whether this will be worthwhile, but I'll play along for now. Before we continue, though, we need to sort out a few things:

  • Pausing for time and nuke glitch. Are these allowed, given that they don't work in Lemmix?
  • To make sure that everyone is consistent in timing, here is what I suggest: Pause the game as soon as the required percentage is met. And by that, I mean the same exact frame that the percentage ticks over to the required amount. This means you probably should save the replay first, and then check the timing. Whatever the clock reads at that moment, subtract that from the total available time to get the elapsed time. (And then take off 2 seconds for the pause trick if we decide to allow it.)
  • Save replays. You don't always have to post them, but keep them handy.

Dullstar

Glitches aloud even if they don't work in Lemmix.  Truthfully, even though it may be a very small chance, the chance is still there that mechanics are different enough to change the possible times.  Have you seen my edits to the introduction post?  You'll notice that I've started a section for Gameboy.  The reason I have not placed a Lemmix one is that I'm waiting for the records to be changed to Time Used so I can post them.

Lemmix records get their own section.  Amiga gets its own section.  Genesis especially gets its own section.  SNES gets its own section.  Blah blah blah.

By the way, I think the Gameboy Color version might be slightly different mechanics-wise from the Gameboy version, plus a few level differences...


Yawg

Here are the times I got for fun, and a couple from tricky. Format is now time taken (as last required % ticks). All done in Lemmix.

FUN
1. 0:20
2. 0:20
3. 0:21
4. 0:18
5. 0:27
6. 0:22
7. 0:48
8. 0:24
9. 0:29
10.0:12
11.0:31
12.0:30
13.
14.1:08
15.
16.
17.0:25
18.0:48
19.1:22
20.0:36
21.1:20
22.
23.
24.0:26
25.0:36
26.0:42
27.0:31
28.1:55
29.0:59
30.0:18

Tricky
1.0:54
3.1:06
4.1:19
5.0:54
6.0:39
11.0:37
15.0:15
16.1:24
17.0:31
18.0:33
19.2:23
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Clam

http://www.lemmingsforums.com/index.php?topic=113.msg2699#msg2699">Quote from: Dullstar on 2009-08-05 21:24:47
Glitches aloud even if they don't work in Lemmix.  Truthfully, even though it may be a very small chance, the chance is still there that mechanics are different enough to change the possible times.

They definitely do make quite a difference between DOS and Lemmix. Pausing for time is good for two seconds per level for a start, but the nuke glitch can make quite a difference too.


Quote
Lemmix records get their own section.  Amiga gets its own section.  Genesis especially gets its own section.  SNES gets its own section.  Blah blah blah.

Does that mean DOS and Lemmix have separate sections? I'm fine with that (in fact, I think that would be a good idea), as long as we can use Lemmix to set records for DOS as well. Because they essentially have the same mechanics, I think this should be allowed. Lemmix is just so much easier to use... http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Yawg

Speaking of how easy Lemmix is to use, I just whipped through Tame and half of Crazy using it  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" /> I skipped 13 because I just couldn't come up with a really time-effective approach, and Crazy 8 is my speed-run challenge to you all. I'm fairly sure its the absolute best possible time  http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Tame

1.  0:19
2.  0:24
3.  0:51
4.  0:14
5.  0:21
6.  0:23
7.  0:25
8.  0:21
9.  0:23
10. 0:42
11. 0:23
12. 0:33
13.
14. 0:44
15. 1:02
16. 0:25
17. 0:11
18. 0:35
19. 0:27
20. 0:27

Crazy
1.  0:20
2.  1:19
3.  0:38
4.  2:26
5.  1:03
6.  1:56
7.  1:34
8.  1:31
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Clam

While I won't post any times right now, I can say that some of those times for the Tame levels are improvable. The key is to reduce the time spent falling (and thus not walking towards the exit), without letting any lemmings fall behind the last required lemming.


To add to what I said above, I've found an extreme case of time saving by the nuke glitch. Fun 8 takes a minimum of 24 seconds in Lemmix, but in DOS it can be done in just 5 seconds. And only 2 seconds of that difference is due to the pause trick. I wonder if an even more extreme example exists...

namida

...Wild 9? http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Here are the times I got for fun, and a couple from tricky. Format is now time taken (as last required % ticks). All done in Lemmix.

FUN
1. 0:20
2. 0:20
3. 0:21
4. 0:18
5. 0:27
6. 0:22
7. 0:48
8. 0:24
9. 0:29
10.0:12
11.0:31
12.0:30
13.
14.1:08
15.
16.
17.0:25
18.0:48
19.1:22
20.0:36
21.1:20
22.
23.
24.0:26
25.0:36
26.0:42
27.0:31
28.1:55
29.0:59
30.0:18

I've already beaten Fun 1, taking 0:18. Replay attached. I'll try the rest too.

Fun2: No replay needed IMO. If you wait until the very last possible frame before making the lemming a floater, he gets in JUST before the clock switches to 4:40.
Fun4: Do you have a replay of this one? I don't think it's possible.
Fun30: Beaten by a single frame. The % in this replay hits 66% the frame right before the clock ticks over to 4:42.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Yawg

Mis-copied Fun 4. Supposed to be 0:38. Stupid 100% requirement http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174