What levels could be beaten in under one minute?

Started by LemSteven, June 20, 2009, 06:35:58 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

LemSteven

Inspired by the "One of each skill" thread, I've decided to start a similar thread.  This time, we are looking for the levels that are beatable in under one minute.

Here's the full list of what we have so far:

Lemmings
Fun -- 1-13, 16, 17, 18, 20, 24, 25, 26, 27, 29, 30
Tricky -- 1, 2, 3, 5, 6, 7, 9-13, 15-28
Taxing -- 2-6, 9, 10, 16, 18, 19, 21, 22, 24, 26, 27, 29, 30
Mayhem -- 2, 3, 4, 7, 8, 10-16, 18, 20, 24, 25, 27

ONML
Tame -- All
Crazy -- 1, 2, 3, 5, 11, 12, 13, 15, 16, 19, 20
Wild -- 1, 3, 5, 6, 7, 8, 9, 11, 12, 17, 18, 19, 20
Wicked -- 1, 3-8, 13, 14, 16-20
Havoc -- 6, 7, 10, 12, 14-19

Holiday Lemmings
Frost:  2, 3, 4, 5, 8, 9, 13, 14, 15, 16
Hail:  2, 4, 5, 6, 15, 16
Flurry:  1-5, 9, 11, 12, 14, 15, 16
Blitz:  6, 7, 8, 10, 14, 16

Clam

Another Lemmings variant. I love it http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />. Off the top of my head...

Just a minute (Mayhem 16)
Just a minute part 2 (Mayhem 27)
Flow Control (Havoc 10)
All of Tame except 15
Crazy 1
Crazy 3
Wicked 20
Chill out! (forgot the level number)
Now get out of that!
Wicked 1
We all fall down (4th one would need to be tested, first three are definitely possible)
Synchronised Lemming

LemSteven

Here's the list for Tricky so far:

Tricky:  1, 2, 3, 5, 6, 7, 9-13, 15-26, 28

The reason why I say "so far" is because I suspect that 11 is possible as well, but I haven't been able to execute it.  It would definitely require use of the sliding glitch to get everybody up there quickly.

Also 19 looks like it's just out of reach.  Although feel free to give it a try.  I spent a good amount of time on it with no luck.  Maybe Clam Spammer or ccexplore might have better luck...  Edit:  Good job ccexplore!

Several of these are quite difficult to pull off.  In particular, 10 can be considered "challenge worthy."  Several others (e.g. 1, 20, 21, & 24) will also come down to the last few seconds.

Finally, not all of these will get the maximum possible score.  25, for example, I believe only works with the 12% method.

Edit:  Tricky 3, 5, 7, 9, 11, 13, 16, and 19 added.

Clam

Tricky 11 is doable with about 20 seconds to spare. You can add to the current list Tricky 3, 9 and 13, as well as Fun 16.

LemSteven

Good job!   http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

It looks like I missed the use of the sliding glitch on Fun 16 and Tricky 3.  Tricky 9 looks like it goes the direct route through the steel, and Tricky 13 I should have seen...  http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" />


Clam

Allow me to reiterate my plea for a better in-game display in the new version of Lemmix, or whatever it is we come up with. It's quite useful to know how many lemmings we need to save while playing a level...


I'll round out the original Lemmings levels:

TAXING - 2, 3, 4, 5, 6, 9, 10, 18, 19, 21, 22, 26, 27, 29, 30.
MAYHEM - 2, 3, 4, 7, 8, 10, 11, 13, 14, 15, 16, 18, 20, 24, 25, 27.
edit: added Taxing 2, 3, 27, 29, Mayhem 2, 7, 8, 10, 14, 18, 20, 25

It turns out that We All Fall Down version 4 (Mayhem 11) is possible. The fastest possible solution (without using the pausing-for-time trick) goes right down to the last frame - if you set the time limit to 1 minute, the clock ticks over to 0.00 just after the last lemming makes it through the exit.

By the way: are we going to allow pausing for time here? Maybe we should put a * alongside levels that can be done this way, but not (or at least unconfirmed) without it.

LemSteven

I'd say that pausing at the beginning of the level to save a couple of seconds is perfectly acceptable.  Anything that you can do in DOS/Amiga lemmings is fair game, in my opinion.  This also includes the Nuke glitch for when Wild 9 comes up...

Anyway, you can add Taxing 2 to the list.  Most of the route is pretty straightforward, actually.  It's just a matter of achieving everything as quickly as possible, which is not so easy.

Clam

http://www.lemmingsforums.com/index.php?topic=85.msg1284#msg1284">Quote from: LemSteven on 2009-06-21 01:00:29
I'd say that pausing at the beginning of the level to save a couple of seconds is perfectly acceptable.  Anything that you can do in DOS/Amiga lemmings is fair game, in my opinion.  This also includes the Nuke glitch for when Wild 9 comes up...

All right then. Mayhem 11 is possible with 2 seconds to spare http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

I'll have another look at Taxing 2. If I can confirm it I'll add it to the list.
EDIT: Got it http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />.

Found another two - Taxing 29 and Mayhem 7. Both "clones" of earlier levels that are already on the list, and not too difficult to adjust to the more limited skillsets and greater % requirements.

ccexplore

http://www.lemmingsforums.com/index.php?topic=85.msg1282#msg1282">Quote from: Clam Spammer on 2009-06-20 23:31:39
By the way: are we going to allow pausing for time here? Maybe we should put a * alongside levels that can be done this way, but not (or at least unconfirmed) without it.

If we're thinking along that line, there's one more thing to consider:  the "fade-out" after time reaches 0 lasts much longer if you run the game in "high performance PC" mode, and lemmings that exit during that fade out still counts.  You may gain as much as a second or so.

Clam

Tricky 16 is confirmed http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />. The solution uses every skill, saves the absolute minimum number of lemmings, and requires perfect timing on some of the bombers. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

And in case you missed the edit to my previous post, I've completed another two in Taxing/Mayhem - both repeats of earlier maps.

LemSteven

Good work!  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

Tricky 16 looked possible given the skills, but I was having problems with the lemmings being too bunched up when I did the bombing at the end, and some would leak past and mess up the solution.

As for Tricky 19, I'm having more and more doubts on that one working out.  I can get 98% easily, but I don't have a way of stopping my basher.

Clam

I had the same problem with Tricky 16. It's possible to work around this with some careful bomber timing.

I now have evidence that Tricky 7 can be done in one minute as well - but my current solution only works with pausing at the start. My replay has 74% in (the requirement is 73%) when the clock reaches 3:58. I have two builders spare, which might just be enough to take off those last two seconds.

EDIT: I've got it! 78% through the exit in 1 minute on Lemmix. http://camanis.net/lemmings/lemmingswelt/index.php?cmd=get&file=challenge_replays/tricky7_1min.lrb" class="bbc_link" target="_blank">Here's the replay. Try it on your own first if you want, but be aware that it takes quite a lot of work.

ccexplore

#12
Quote from: LemSteven on June 20, 2009, 08:55:21 PM
Also 19 looks like it's just out of reach.  Although feel free to give it a try.  I spent a good amount of time on it with no luck.  Maybe Clam Spammer or ccexplore might have better luck...

Sure.  You can add Tricky 19 to the list now.  Replay attached.

[Disclosure:  yes, I used my detailed knowledge of the game mechanics (and many sketchings) to work it out.  Trying to get it work blindly would probably take many tries.]

EricLang

@Clam Spammer:

Quote
EDIT: I've got it! 78% through the exit in 1 minute on Lemmix. Here's the replay. Try it on your own first if you want, but be aware that it takes quite a lot of work.

Isn't it 88%? Great job!

Clam

http://www.lemmingsforums.com/index.php?topic=85.msg1293#msg1293">Quote from: ccexplore on 2009-06-22 06:03:39
Sure.  You can add Tricky 19 to the list now.  Replay attached.

I've never seen that trick before. Very nice http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />


http://www.lemmingsforums.com/index.php?topic=85.msg1296#msg1296">Quote from: EricLang on 2009-06-22 15:51:30
@Clam Spammer:
Isn't it 88%? Great job!

If you open it in the Lemmix editor, set the time limit to 1 minute, and load the replay, you get 78%. If you allow another two or three seconds, you can actually get more than 88% since you can do without some of the blockers. Plus there's one that fell off the bottom of the screen that could have possibly been saved.


And I may have spoken too soon about Tame 15. If you remove the obstacles (which amount to three terrain pieces - such is the nature of Tame levels http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />), you can get 50% through the exit before the clock reaches 2:58. There's no way to get a 1-minute solution that works in Lemmix, but it could just be possible in DOSBox.


EDIT: Found another one. Tricky 5. At a glance, it looks a bit too far, which might explain why we've missed it until now. In fact, it's very easy. Tricky 4 starts you less than a minute's walk from the exit, but there's a lot of building to do, which takes up a fair bit of time and appears to put this one out of reach.