What levels could be beaten with no more than one of each skill?

Started by Dullstar, June 14, 2009, 06:04:55 AM

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LemSteven

I was just about to mention Havoc 4 as well, although it looks like I got beaten by about 10 minutes... http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

Clam

Heh http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Anyone made progress on Wild 5 and Blitz 7? Or would you rather just see the replays?

EDIT: Found another one. Wicked 12. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

ccexplore

Eh, just post the replay, people can still make progress themselves if they want to, just like I did with Tricky 28.

I was actually already looking at Tricky 11 (and finding my lemming stuck up there just like you did) when you mentioned Wild 5 on the forums, so I moved on to other levels.  I have an idea what the solution's like:

Quote from: if I'm right...
The order in which you used the skills would be blocker, set RR and wait, miner, digger, exploder, basher, builder.  The timing towards the end looks really hairy though.

Clam

That's pretty much it. http://camanis.net/lemmings/lemmingswelt/index.php?cmd=get&file=challenge_replays/wild5_1each.lrb" class="bbc_link" target="_blank">Here's my replay - 73/80 saved (not 76 as you might expect - this is explained in the spoiler text).

Quote from: Spoilers
By "timing" do you mean the time limit on the level, or the spacing between the lemmings needed to do the "giant leap" trick? Either way, my solution is slightly different and avoids these problems. I used the miner first, then the blocker. The downside here is that you end up with three lemmings in the lower left part of the level, and you have to be very careful how you place the digger to avoid wrecking the spacing. However, it's a solution, and proof that it can be done.

Blitz 7 is very similar, but is complicated in its own way. http://camanis.net/lemmings/lemmingswelt/index.php?cmd=get&file=challenge_replays/blitz7_1each.lrb" class="bbc_link" target="_blank">Replay (58/60 saved)

ccexplore

Ah I see, putting the blocker there would definitely make it easier to get the spacing right.  I was thinking more of the difficulty of the precise timing you need with the exploder (although I guess with the ability to replay and some sketchings, maybe it's not so bad).

Anyway, here's another level you can finally add to the list:  Wicked 8.  Replay attached, although maybe you'd want to try it on your own first, since it's one of the more interesting solutions I found myself so far.

Clam

^ 1000th post on the new forum. If that interests you at all...

Quote from: Spoilers
Release rate change on every lemming? Yeah, I doubt I would have thought of that.

Well done http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

ccexplore

http://www.lemmingsforums.com/index.php?topic=78.msg1173#msg1173">Quote from: Clam Spammer on 2009-06-16 18:19:50
^ 1000th post on the new forum. If that interests you at all...
Cool, didn't notice that. http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" /> That's a lot of posts for the two or so short months this board's been up! http://www.lemmingsforums.com/Smileys/lemmings/shocked.gif" alt=":o" title="Shocked" class="smiley" />

As for your comment on my solution, sounds like you could make use of the formula for the spacing between lemmings given an RR:

spacing in pixels = (99 - RR)/2 + 4.

The division rounds down, so RR=99 and RR=98 for example both calculates to 4, meaning at RR 99, the next lemming that comes out after the current one will be 4 steps behind the current one.

Inverting the formula allows you to quickly calculate the RR you want in order to space the lemmings a certain way (as typically when you want to "compress" the lemmings):

RR = 99 - ((desired spacing - 4) * 2)

If you want to make minute adjustments to spacing, the formula also tells you want to do:  decrease RR by 2 for every pixel increase in spacing.

At lowest RR of 1 (within the "normal" range of RRs), spacing is 53, so if you need a little more (like in my Wicked 8 solution):
Quote from: highlight to read on, sorta spoilers
you need to spread out the total spacing over two lemmings, creating two distinct (but close together) groups of compressed lemmings.  Hence the constant RR changes.
(Am I glad that level only has 50 lemmings instead of the usual 80!)

Armed with the formula, the RR isn't much of a problem for me; my breakthrough in finding the solution is:
Quote from: spoilers
in realizing that the bomber can create a one-way path to trap the lemmings in the smaller space between poles, making compression feasible

Clam

I know the formula for release rates. By the way, I find the theoretical rate of 106 - no spacing between lemmings - is useful for working these out. (As opposed to the actual rate of 106 which is painfully slow http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />)

Quote from: Spoilers
I just didn't think of using pairs of lemmings to create that spacing. I found that use for the bomber, but then noticed the rate problem. The other thing that never crossed my mind was using the digger and blocker together. I considered using the blocker on a miner to make it fall through, but couldn't work a solution around that.

http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />

Dullstar

http://www.lemmingsforums.com/index.php?topic=78.msg1165#msg1165">Quote from: Clam Spammer on 2009-06-16 05:19:54
That's pretty much it. http://camanis.net/lemmings/lemmingswelt/index.php?cmd=get&file=challenge_replays/wild5_1each.lrb" class="bbc_link" target="_blank">Here's my replay

What level is that from (rating, and if possible, name)?

Clam


Dullstar

You know, this thread has pretty much died.  Since the OhNo! More Lemmings game uses no ODDTABLE, I'll change skills in LemEdit (yes, the really old one that almost no one uses anymore), and then test through, and hopefully we can get a more organized list.

However, I think I might skip doing Tame just because they have 20 of each skill, so as long as there are 19 or 20 of every skill at the end, it counts!

Clam

http://www.lemmingsforums.com/index.php?topic=78.msg1429#msg1429">Quote from: Dullstar on 2009-07-03 22:59:57
You know, this thread has pretty much died.

It died because no one could find any more levels. You didn't expect us to keep finding new ones forever, did you? http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />


Quote
hopefully we can get a more organized list.

There's a full list on the first page of this thread, about two-thirds of the way down.

Dullstar

http://www.lemmingsforums.com/index.php?topic=78.msg1147#msg1147">Quote from: Clam Spammer on 2009-06-15 23:23:13
The nuke glitch doesn't work in Lemmix. You have to play in DOSBox to see it. Load up Wild 9 ("Ice Station Lemming"), and hit the nuke just before the second lemming enters the level. Then wait and see what happens http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />


I just figured out Crazy 18. I'll add it to the list now http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

GEEZ!  That glitch is hilariously funny!  Guess we can add Wild 9 in the list (if we haven't already) can't we, but we may need to put an asterisk for using the nuke glitch.

Clam

http://www.lemmingsforums.com/index.php?topic=78.msg1142#msg1142">Quote from: Clam Spammer on 2009-06-15 20:51:59
...
WILD - 1, 5, 6, 8, 9, 20.  (9 appears to be possible only by the nuke glitch)
...

 http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

Clam

This thread hasn't had much activity in a while (and isn't likely to in the future either) so I'll post the list as it stands, with totals for each group of levels.

LEMMINGS
Fun - 1-13, 17, 18, 21, 24, 25, 27, 30. (20/30)
Tricky - 1, 2, 15-20, 22, 23, 26, 28. (12/30)
Taxing - 6, 9, 18, 19, 22, 24, 30. (7/30)
Mayhem - 3, 4, 11, 14, 16, 20, 24, 26, 27. (9/30)
TOTAL - 48/120

ONML
Tame - all except 13. (19/20)
Crazy - 1-3, 7, 11, 13, 15, 18, 19. (9/20)
Wild - 1, 5, 6, 8, 9, 20. (6/20)
Wicked - 1, 5, 6, 8, 12, 14, 16, 17, 20. (9/20)
Havoc - 4, 6, 10, 15, 20. (5/20)
TOTAL - 48/100

XMAS
Xmas 91 - none. (0/2)
Xmas 92 - 1, 2. (2/4)
Flurry - 2-7, 9, 11, 12, 14, 15. (11/16)
Blitz - 3, 4, 6, 7, 12, 14, 16. (7/16)
Frost - 3-6, 8, 9, 11, 13, 15, 16. (10/16)
Hail - 1, 2, 4, 6, 12, 15. (6/16)
TOTAL - 36/70

Overall - 132/290