What levels could be beaten with no more than one of each skill?

Started by Dullstar, June 14, 2009, 06:04:55 AM

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Dullstar

Forget what skills the levels actually give you now.

Let's say every level had the following skills:

1 climber
1 floater
1 bomber
1 blocker
1 builder
1 basher
1 miner
1 digger

Which levels would be possible?

Here are some I know of so far:

Just Dig!/Ozone Friendly Lemmings
Only floaters can survive this/It's Lemmingentry Watson
It's hero time/Konbanwa Lemming-san
Come on over to my place/Let's be careful out there*

*This would need to be tested.

Clam

I presume you mean the required percentage, rather than 100%. This list could grow quite large...

Come on over to my place/Let's be careful out there is definitely possible with 1 of everything, and in fact this leads to a very nice solution which I hadn't considered before.

Clam

You know what? This is going to lead to some awesome challenges. http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

I've had a look through Fun and Tricky so far, and found the following to be possible:

FUN - 1 to 13, 17. 18, 21, 24, 25, 27, 30.
TRICKY - 1, 2, 15, 16, 17, 18, 19, 20, 22, 23, 26, 28*.

* Consider this as a challenge. A difficult challenge.

ccexplore

Mayhem 16 (Just a Minute) possible.

[edit: Mayhem 27 (Just a Minute Part 2) also possible]

LemSteven

Hmm...  I found Tricky 20 to be pretty easy and straightforward:

Quote from: Highlight to read.
Mine through the first obstacle (he will stop when he reaches the other side if you do it in the right place) and block under the entrance.  Send a climber/floater up the one-way wall.  When he reaches the other side, make him dig and build to turn around, and then bash through the wall.

This saves 98% rather painlessly.

Tricky 28, on the other hand, looks like a whole other animal.  It looks like at the very minimum it's going to require some steel glitches due to the lack of builders.

Edit:  Solved Tricky 28; 96%.

Clam

Quote from: LemSteven on June 14, 2009, 07:20:59 PM
Hmm...  I found Tricky 20 to be pretty easy and straightforward:

[...]

This saves 98% rather painlessly.

My bad. I did it the stupid way :-[.

I should mention that I came very close on Fun 22 and Tricky 11. Both appear to be just out of reach.


OK, here's a real challenge. Wild 5. I've applied the same technique that I used in my unsuccessful attempt on Tricky 11, and this time it works. There was an added complication on Tricky 11 that caused it to fail there. (EDIT: I should clarify. The technique itself works, but it doesn't lead to a solution).

namida

Tricky 29 can be completed with the majority of the lemmings saved, although I don't think the required amount is possible.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Clam

Here's another tough one:

Blitz 7.

It should be fairly obvious what technique I'm using here. The trick is getting it to work with only one builder :P

Clam

Because I like this idea so much... I've gone through all the levels to compile a full list. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" /> I didn't actually test every level (many stand out as being obviously possible or definitely impossible), so it's possible that I might not have accounted for time limits, percentage requirements in "clone" levels, and such. Here's my list:

FUN - 1 to 13, 17, 18, 21, 24, 25, 27, 30.
TRICKY - 1, 2, 15, 16, 17, 18, 19, 20, 22, 23, 26, 28.
TAXING - 6, 9, 18, 19, 22, 24, 30.
MAYHEM - 3, 4, 11, 14, 16, 20, 24, 26, 27.

TAME - all except 13.
CRAZY - 1, 2, 3, 7, 11, 13, 15, 18, 19.
WILD - 1, 5, 6, 8, 9, 20.  (9 appears to be possible only by the nuke glitch)
WICKED - 1, 5, 6, 8, 12, 14, 16, 17, 20.
HAVOC - 4, 6, 10, 15, 20.

XMAS92 - 1, 2.
FLURRY - 2, 3, 4, 5, 6, 7, 9, 11, 12, 14, 15.  (6 would likely be impossible if the steel actually stopped you bashing through it)
BLITZ - 3, 4, 6, 7, 12, 14, 16.
FROST - 3, 4, 5, 6, 8, 9, 11, 13, 15, 16.
HAIL - 1, 2, 4, 6, 12, 15.

COVOX - 1, 8.
PRIMA - 1, 2, 3, 4, 6, 7, 8, 10, 13, 15.

ccexplore

You can add Crazy 18 to the list.  It's fairly straightforward, the only question is whether you have enough time, which I verify is yes (forgot off top of my head but you should have a few seconds left I think).

edit: 8 seconds left in my solution. There's one part of my solution where small differences at the start naturally magnify to big differences towards the end, something to keep in mind if you're running out of time.

Clam

I tried Crazy 18 and came up over a minute short. You must have found a better way http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

I'll have another look at this one.

Dullstar

How do you trigger the nuke glitch?  I've never seen it in action before, and I'd like to try it out instead of try and find a video on YouTube.

Clam

The nuke glitch doesn't work in Lemmix. You have to play in DOSBox to see it. Load up Wild 9 ("Ice Station Lemming"), and hit the nuke just before the second lemming enters the level. Then wait and see what happens http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />


I just figured out Crazy 18. I'll add it to the list now http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

ccexplore

You can also add Havoc 4 (Race Against Cliches) to the list.  Similar to Crazy 18, it's pretty much what you expect, you just need to experiment a little to fine-tune the solution so that it neither runs out of time nor has the crowd overtake the trailblazer before ready.   Attached is a Lemmix replay (with the modified level as an LVL file) with 4 seconds left.

Clam