List of Objects that need to be changed to "Paint" objects

Started by IchoTolot, July 08, 2021, 02:52:59 PM

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IchoTolot

Just to keep track and to make sure we do forget as little pieces as possible I decided to create and update a list of objects which primary use is "only on terrain" as those need to be changed to the new "paint" type soon.

Be sure to post any tiles I forgot to mention in this topic so I can add them to the list!

List of objects that will need an update to the paint type:

- L2_shadow: 2 x animated windows
- L2_egyptian: 1 x sphinx eyes
- L2_outdoor: 1 x Blinking bush eyes, 1 x  animated spider eyes
- L3_biolab: laser trap upper part

IchoTolot

Noticed that the mona lisa in "dex_lr2_mona" had a winking eye animation, so I added it to the list here. :)

Also a little reminder to tell me if there are other not already covered objects so they can be added to the list. ;)

92Dexter11

Hi IchoTolot,

The lemrunner styles have all already been updated to use the paint object where applicable. In particular, the mona_wink object should already be set to paint.
Please confirm that you have the latest version of the style packs and let me know if there are any issues. :thumbsup:

IchoTolot

Oh yes, it is already set to paint!

Nevermind then, I was just going through some styles on the look for objects that were meant to go on terrain. :)

WillLem

How does the "paint" object type work? In what way does it differ to the "background" object type?

Dullstar

I believe they were a replacement for Only-On-Terrain, a setting that was used in the DOS/Lemmix days which caused an object to be shown if and only if it is overlapping terrain (pixel-by-pixel). This setting could be applied to any object. But in practice, it was almost exclusively used for one-way-walls.

A few levels in the original game use it for decoration, but it's not many (and not in the DOS version). I can think of two off the top of my head, namely Fun 20 (We are now at LEMCON ONE) and Mayhem 7 (Poles Apart) (they use the same layout). I'd have to play through the Amiga version again to see if there's any others that use it, but this particular instance can be replicated using resizable water objects. In the DOS version, the setting does not render properly (specifically, the colors get messed up) when used on arbitrary objects, but it's hard to say if this is a bug or not -- the DOS version culls a lot of decorative terrain/objects anyway, and thus it's possible that they only considered one way wall objects when they designed the DOS implementation (perhaps they could make it perform better that way).

If I remember correctly, the Paint setting was a designation for decorative objects that are intended to be used with the Only-On-Terrain tag, with the intent being that those objects would become paint objects and then Only-On-Terrain would be culled. OWW in NL have had the behavior for a while out of the box with no need for the tag, and on other functional objects the Only-On-Terrain tag would probably be considered a bit of a troll to make use of it.

Crane

This is more of a custom thing, but I've seen levels where the Christmas lights are used "only on terrain" to make a large Christmas tree decorated with lights.  Granted this could be supported by having two light objects: a regular one for a hanging decoration and a paint one.