[Bug][Player] Sliders Exiting in Midair With Right Setup

Started by kaywhyn, July 28, 2024, 12:20:40 AM

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kaywhyn

See attached level. Again, observed in v12.12.5, but I have also confirmed it works in the 12.13 RC build. I actually first saw this in a Lemmings Hall of Fame level, an L2 Medieval one to be exact, but you guys wouldn't know that unless I told you, since I'm currently private pre-testing the pack for Strato before he publicly releases it sometime this year :P

Build in such a way so that when the Lemming is a slider, he will slide and go back out to the left. Notice that for the top left sliders will exit in midair. Same thing with the bottom right. Both the top right and bottom left they don't exit until they touch the ground first, during which they will exit, as usual. It makes no difference if they're pre-assigned sliders or are assigned the slider skill, the results are the same.

I thought maybe it has something to do with the dimensions of the exit trigger, which is somewhat true. However, it turns out that what matters is sliders will only exit in midair if they happen to touch the exit trigger at anytime during the de-hoisting animation. For example, turn up the RR to about 70 or so and make a Lemming in the top right build. Make the next one to come out of that entrance a slider. If the RR is appropriate, he will arrive and slide off the staircase around the second-to-last builder brick and exit in midair, but the builder himself will exit when he lands on the ground because the builder doesn't hit the exit trigger by the time he leaves the de-hoisting animation.

Along with the above, notice that the terrain in the bottom right is 3 pixels below the exit, in order to demonstrate that when they are sliders in that quadrant that they will exit in midair. Otherwise, if the ground is level with the Brick exit, then they will exit after hitting the ground first.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

WillLem

Tried this level in SLX and the Sliders exit in all 4 setups. For the bottom left, if building from the step so that the bridge ends above the exit trigger, the Slider falls then exits when hitting the trigger.

This is because Fallers (and, in fact, all lem states) can exit in SLX. I'm not sure if this is helpful information, but I just thought I'd point it out: kaywhyn's observation that the Sliders only exit during the Dehoister animation is confirmed; in the other cases, the lem becomes a Faller and then exits. Since Fallers don't exit in NL, the lem must fall all the way down and become a Walker to exit.

namida

I'm not sure I get what you're trying to describe, can you attach a replay?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)