To investigate: Bashing towards a slope

Started by namida, August 09, 2022, 10:32:53 AM

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namida

In L3D, if a lemming bashes through a wall then encounters the start of a slope, he stops bashing and walks up the slope, even though a basher assigned at the start of the slope will bash the slope itself. Need to investigate the result under Loap.

A related behavior occurs when instead of a slope, the lemming encounters a deflector. This situation is already handled correctly in Loap.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

In Loap, the lemming continues bashing. I'm leaning towards that this should be changed to match L3D's behavior, but I need to think about it a bit more.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)