[BUG] Basher doesn't stop at slope

Started by namida, February 06, 2022, 10:40:30 PM

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namida

In L3D a basher will stop if there isn't a wall in front of him when he reaches the edge of a block. In Loap, he will currently bash even for a slope in this case - which L3D only allows when the basher is first assigned.

In particular, this prevents the (presumably) intended solution to Tricky 29 "Land Ahoy" from working (though the level can be solved via backroutes).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)