[Player][Bug] Info icons on windows / etc sometimes show on preview.

Started by namida, July 05, 2018, 08:29:37 PM

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namida

Specifically, the "sometimes" is what I see as a bug. Always show = fine; never show = fine (or explicit option = fine).

However, as it currently stands, try this:

1. Go to the preview screen of a level; any level will work.
2. Note that the windows / preplaced lemmings in the level preview graphic do not show helper icons (like which direction a window spawns lemmings in).
3. Start the level, then exit before the helper icons disappear.
4. All preview screens will now show helper icons (even if you exit back to the main menu and choose a different level from there).
5. Start another level, this time, wait until the helper icons disappear before exiting.
6. Preview screens no longer show helper icons.

Suspected issue: Whether or not to show all preview icons is set as a propery of the renderer. This property is not correctly cleared when exiting gameplay mode.

This is an extremely minor bug, but it is still a bug so I thought I'd mention it (though I can't say I'd be bothered if it doesn't get fixed).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Nepster

I agree with your assessment: It is a bug, but very minor. So don't expect it to be fixed soon.

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Quote from: Crane, on DiscordA minor bug, @namida - on the preview screen, the skulls on zombie-spawning trapdoors aren't shown, but if you quit out of the level and re-enter it, the skulls are then drawn.

Looks like some form of this bug is still present, so reopened the topic.

Haven't clarified with Crane yet whether this is a stable version bug, a V12.7 RC bug, or both.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Okay well, it seems I either never got more info, or never bothered to note it. Either way, I don't seem to be able to reproduce it in 12.12, so going to close this.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)