Cheapo Super-Pack Level List Game

Started by Ice_Eagle, June 24, 2006, 03:55:57 PM

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Ice_Eagle

Let's continue this game and finish I.S. 02: Menacing.

Level 15: Mental Process
Save 190/200
RR 60
Time: 6:44
Skills: 5 climbers, floaters, bombers, bashers, miners, diggers, 30 builders

Good: Good thinking is required here, especially with the release rate. Keeping the lemmings under control is also a challenge.
Bad: Messing up on this level causes frustration.


Proxima

Level 16: Stress Relief

Save 200 out of 255
Release rate 255
40 seconds

5 climbers, 4 builders, 4 bashers, 4 miners

Good: nice to have something completely different. It's short and snappy and the difficulty is about right.
Bad: a Cheapo problem rather than a fault with the level, but when a miner is in the middle of a bunch of lemmings and you click with another skill it should *always* select the miner!  :cry:  The time limit can get very frustrating.

Isu

Yay, Reviews.

I.S: 2: Menacing

Level 17: The Blockade

Save 50 out of 50
Release rate: 65
Time: 5:00

12 builders, 1 of everything else.

Good: A different way to approach the exit and it's 100% for an added challenge.

Bad: It's another one of those Trailblazer levels that we saw so much of in the original.

Ice_Eagle

Haven't done Level 18 yet, so I'm doing 19, if that's okay...

Level 19: Wait and See...

Save 90 out of 100
Release Rate: 75
1 Climber, Floater, Bomber, Builder, Basher
Time: 1:35

Good: There's some precision required, but the level's quite fun compared to the previous hard levels.
Bad: The solution stands right out at you, unless it's a backroute. I'm not sure, as I haven't used the climber or floater.

chaos_defrost

Quote from: Ice_Eagle on December 16, 2007, 01:31:13 AM
Haven't done Level 18 yet, so I'm doing 19, if that's okay...
Bad: The solution stands right out at you, unless it's a backroute. I'm not sure, as I haven't used the climber or floater.

You should need the climber, actually. This completely ruins the level, hahahaha.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

geoo

I just don't see it.
My best solution without climbers saves 88 lemmings. ???

Didn't even remember that his thread existed...well then, on to the next, or previous one that is...

I.S: 2: Menacing
Level 18: Triple Threat

Save 59 out of 60
Release rate: 60
Time: 1:46
Skills: 1 of each

Good: Nicely and somewhat unconventionally designed; takes some time to figure as you've got to think of various possibilites even though for some parts of the level you know what you have to do (miner, climber).
Bad: After having solved it, the solution appears somewhat cheap considering what possibilites one has thought of previously.