neolemmix is dead

Started by namida, April 01, 2021, 06:59:38 AM

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namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

NieSch

Ha, you didn't fool me! ;)

And I'm really looking forward to the next version of NeoLemmix. :thumbsup:
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

ericderkovits

I guess if neolemmix is dead we may ALL have to switch to SUPERLEMMINI then.

Strato Incendus

This joke was dead on arrival, because we all saw it coming as if it had had a skill shadow :P .
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

WillLem

Quote from: Strato Incendus on April 01, 2021, 06:11:34 PM
This joke was dead on arrival, because we all saw it coming as if it had had a skill shadow :P .

The presence of a skill shadow doesn't affect the effectiveness of the skill. In fact, if anything, it guarantees that its placement is more effective.

Not sure how that fits the metaphor though... ;P :forehead:

Silken Healer


Strato Incendus

Quote from: WillLemThe presence of a skill shadow doesn't affect the effectiveness of the skill.

No, but it does affect its predictability. ;)

You know what would have been a much more mean April Fools joke?

If namida had announced he had reconsidered things and that the Spearer and Grenader would be added into NeoLemmix, after all (on top of the Slider and Laser Blaster). :evil:
Nothing worse than giving people false hopes... :P
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Simon

Quote from: ericderkovits on April 01, 2021, 08:14:26 AM
we may ALL have to switch to SUPERLEMMINI then.

Or learn Delphi for the sole reason to get the engine where you want it. At least one person has done it before!

-- Simon

namida

Quote from: Simon on April 02, 2021, 04:01:40 PM
Quote from: ericderkovits on April 01, 2021, 08:14:26 AM
we may ALL have to switch to SUPERLEMMINI then.

Or learn Delphi for the sole reason to get the engine where you want it. At least one person has done it before!

-- Simon

At least three actually - ccexplore, myself and Nepster all had no Delphi experience when we first started tinkering with (Neo)Lemmix; I'm not sure about the others but I had very little OOP experience in general, having only really worked with BASIC and the procedural dialect of PHP prior to that. If Icho contributes to the code side of things in the future, I believe that'd make four.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)