[SuperLemmini] The Complete Reverse Lemmings [V1.02 UPDATE]

Started by WillLem, January 11, 2021, 01:27:09 AM

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WillLem



The collection comprises the following packs:

Reverse Lemmings Classic Edition



Reverse Lemmings Classic Edition is a graphically restored and updated version of Colorful Arty's awesome original Reverse Lemmings, itself a remix of DMA's original Lemmings (1990) with the entrances and exits swapped so that the levels are played in reverse!

As well as restoring the missing water objects and decorative terrain, this pack also features a number of tweaks here and there to the levels themselves. Arty has since released his own update for NeoLemmix, hence this one being titled the "Classic Edition" so as not to get the two confused.

Here's what's changed for this version:

Reverse Lemmings Classic Edition V1.01 Changelog

Fun 7 Builders Will Help You Here - Skillset changed to 20 of each

Tricky 11 Lemmings in the Attic - Skillset changed to 2 of each except 10 Builders, 0 Miners, 0 Diggers; Time Limit increased to 4:00:00; Save Requirement decreased to 48/50 (100% still possible)
Tricky 22 Turn Around Young Lemmings - Entrance Hatch lowered to survivable height and flipped so it's facing left; Skillset changed to 2 of each; Save Requirement increased to 98/100
Tricky 28 Lost Something? - Entrance Hatch moved to inside the dirt mound (but visible); Skillset changed to 10 of each

Taxing 11 The Ascending Pillar Scenario - 1 Miner added, 1 Builder removed, 1 Basher added; RR decreased to 40; far left pillar structure moved closer to starting platform and shortened at the top to make the top route accessible with less builders; Lemming Count decreased to 25; Save Requirement changed to 24/25 (100% is now also possible)
Taxing 16 Mary Poppins' Land - level height increased & decorative terrain extended at the very top (this was done in order to fully display the Exit on screen)
Taxing 19 Bomboozal - Exit platform extended at top left (this was done in order to fully display the Exit on screen without increasing the level height); Skillset changed to 10 Climbers & Bombers, 1 Blocker & Digger, 30 Builders
Taxing 22 Come On Over To My Place - Skillset to 5 Bombers, Blockers & Builders
Taxing 23 King of the Castle - Skillset to 16 builders, 3 floaters, 3 climbers; Save requirement increased to 100%
Taxing 24 Take A Running Jump - Skillset changed to 4 builders, 16 floaters; Upper platform moved 4px to the left to make the gap crossable without building above the level; Time limit increased to 4 minutes
Taxing 27 Call in the Bomb Squad - 2 Builders added; RR decreased to 1; Time limit increased to 2 minutes
Taxing 28 POOR WEE CREATURES - Skillset changed to 3 Bashers, Diggers & Miners plus 2 of everything else (except 0 bombers); Save requirement increased to 100%; Time limit increased to 4 minutes
Taxing 30 We All Fall Down - 4 Miners added; Save Requirement increased to 60/60

Mayhem 1 Steel Works - Far right terrain changed very slightly and 5 Climbers added to make 100% possible
Mayhem 3 It's Hero Time (original not possible in NL due to fatal edges) - 30 Floaters removed, 2 Builders added
Mayhem 11 We All Fall Down - Added 1 Climber
Mayhem 20 No Added Colours Or Lemmings - Exit area changed slightly and moved 4px to the left to prevent Builder backroute; Save requirement reduced to 7/10; Skillset changed to 10 Climbers, 3 Bombers, plus 1 Builder, Basher & Miner
Mayhem 21 With a Twist of Lemming Please - Changed skillset to 2 Climbers, 5 Floaters & Builders, 4 Miners, 1 Blocker; Entrance Hatch lowered slightly; Save Requirement increased to 100%
Mayhem 23 Going Up - increased Bashers to 3 so 100% is possible in SuperLemmini (NeoLemmix version only needs 2!)
Mayhem 26 The Steel Mines Of Kessel - Skillset changed to 10 Climbers, 30 Builders, 5 Bombers; Save requirement decreased to 95/100; Time limit increased to 9 minutes
Mayhem 27 Just a Minute (Part Two) - Time Limit decreased to 1:00.00

It also features the recoloured entrance hatches and exits from the "special" levels, enhanced to high resolution especially for SuperLemmini (these are included in the styles folder).

See attachment below for the level pack itself, plus a full set of replays.

Oh No! More Reverse Lemmings



My first ever remix pack, I finally got around to updating it with a few improvements. It's been quite amazing revisiting this after this past year of being active on the forums and learning so much about level design from the community; I can see now why, initially, this pack wasn't quite as well received as it could have been!

Well, hopefully this update will prove to be a much better version of this pack. I'm particularly happy with a lot of these levels now; most of the ones that needed it have seen significant improvements, detailed here:

Oh No! More Reverse Lemmings V1.01 Changelog

Crazy 2 Dolly Dimple - RR decreased to 80; Skillset increased to 5 of everything plus 15 Builders; Save requirement decreased to 75/80
Crazy 8 KEEP ON TRUCKING - Skillset increased to 10 of everything; Time limit increased to 4 minutes
Crazy 9 On The Antarctic Coast - Skillset increased to 5 of those available; Time limit increased to 4 minutes
Crazy 11 No Problemming! - Slight terrain change to prevent lems walking off the edge in the NeoLemmix version; Skillset increased to 30 of everything; Time limit increased to 6 minutes; Save requirement increased to 72/80
Crazy 12 Lemming Friendly - added 1 Basher
Crazy 14 Time Waits For No Lemming - Save requirement increased to 50/50; Skillset changed to 4 Builders, 2 Diggers, 1 Blocker, Basher & Miner
Crazy 15 Worra Load Of Old Blocks - Climbers and lem count decreased to 30; Save requirement decreased to 20
Crazy 20 Ice Ice Lemming - Skillset changed to 10 Bombers, 2 Blockers, 20 Builders; Lem count increased to 30

Wild 3 Lemming Rhythms - Skillset increased to 2 of everything and 10 Builders; Time limit increased to 4 minutes; Save requirement decreased to 78/80
Wild 4 Meeting Adjourned - Lem count & Save requirement decreased to 20/20; Climbers decreased to 20
Wild 5 Lemming Head - Lem count & Save requirement decreased to 10/10; Climbers decreased to 10
Wild 11 Mutiny On The Bounty - Lem count & Save requirement decreased to 20; Climbers decreased to 20; Builders increased to 10
Wild 13 ONWARD AND UPWARD - Time limit increased to 5 minutes
Wild 15 THE SILENCE OF THE LEMMINGS - Added steel; Skillset increased to 4 of each and 14 builders; Lem count & Save requirement decreased to 36/40
Wild 20 Got Anything... Lemmingy? - Lem count & Save requirement decreased to 10/10; Climbers decreased to 10

Wicked 1 LemMing ToMato KetchUp fAcilitY - Made lower exit fake in SuperLemmini version (removed it altogether from NeoLemmix version); RR increased to 99; Time limit increased to 3 mins; Skillset increased to 5 of each and 10 Builders; Save requirment decreased to 75
Wicked 4 Oh No! It's The 4TH DIMENSION! - Removed hidden stomper traps; RR increased to 99; Lem count & Save requirement decreased to 38/40; Skillset changed to 2 Climbers, 2 Bombers, 40 Builders
Wicked 5 Chill Out! - Moved entrance hatch 1px to the right
Wicked 6 PoP TiL YoU DrOp! - Save requirement increased to 60; Skillset changed to 20 Bombers, 40 Builders
Wicked 7 Last Lemming To Lemmingcentral - Lem count & Save requirement decreased to 15/20; Builders increased to 14; Climbers decreased to 20
Wicked 9 How On Earth? - Slight terrain change; Skillset changed to 4 of each and 6 Builders (0 Floaters or Climbers); Save requirement decreased to 46/50; Time limit increased to 5 minutes
Wicked 14 The Lemming Learning Curve - Lem count & Save requirement decreased to 8/10; Climbers decreased to 9, Bombers to 2
Wicked 15 SPAM, SPAM, SPAM, EGG AND LEMMING - Lem count increased to 80; Save requirment decreased to 40; Skillset changed to 40 of each Bombers, Builders and Floaters
Wicked 19 Up, Down or Round and Round - Moved stomper trap 1px to the left
Wicked 20 The Lemming Funhouse - Slight terrain change; Added steel; Save requirement changed to 6/10; Skillset changed to 9 Climbers, 6 Builders, 3 Bombers, 1 Blocker

Havoc 3 It's The Price You Have To Pay - Save requirement decreased to 10; Time limit increased to 6 minutes; Skillset changed to 40 Builders & Bombers, 1 Miner & Digger
Havoc 5 There's Madness In The Method - Added terrain; Time limit increased to 3 minutes; Skillset changed to 20 climbers, 5 builders, 2 bashers/miners, 1 blocker
Havoc 6 Now Get Out Of That - Lem count & Save requirement decreased to 16/20; Time limit increased to 4 minutes; Climbers decreased to 19
Havoc 8 Lemming About Town - Save requirement decreased to 49; Builders decreased to 4; Added 1 Bomber; Raised entrance platform by 4px
Havoc 13 HIGHLAND FLING - Slight terrain change; RR increased to 25; Time limit decreased to 2 minutes; Save requirement decreased to 79; Skillset changed to 5 Builders, 2 Bashers, 1 of each Climber, Bomber & Digger
Havoc 17 Where Lemmings Dare - Slight terrain change
Havoc 18 Lemmings In A Situation - Lem count & Save requirement decreased to 18/20; Climbers decreased to 20; Removed 1 Digger
Havoc 19 Looks A Bit Nippy Out There - Removed Digger
Havoc 20 LOoK BeFoRe YoU LeAp! - Time limit increased to 3 minutes

See attachment below for the level pack itself, plus a full set of replays.

To install, simply unzip the folders to your SuperLemmini directory.

Let me know if you need any help or encounter any hiccups; SL has not been updated for a long time and can sometimes be temperamental, but the vast majority of issues are easily resolved :lemcat:

Lemmings, but with the entrances and exits swapped!

ericderkovits

#1
awesome Willem,
Now 2 more Superlemmini packs availiable. Of course I get every one availiable as you know I really like Superlemmini, as I also am a fan of the original games(ie orig, ohno, holiday,etc)
Also I have all Arty's reverse lemmings as well as his SL Sublems. And of course all the custom ones I converted to Superlemmini.

And I also have your Superlemmings and Xmas Superlemmings packs too.

Also I love when you LP packs, not so much with the solutions but with your sense of humor in the LP's, like your Outakes of the Superlemmings packs. This part makes me crack up, especially when
you miss an asssignment(I think the Bubble Run level outakes is the funniest). Also I like when you mention "error while saving data and wear costumes(ie micky mouse).

And of course I would love to see an SL LP.

Oh also 1 note: at the end screen I don't see a code seed for the next level. It's because it needs to have 10 characters. You need to add 3 more to the codeseed for each pack
(ie: WillLemXXX not just WillLem, and also ie: ReverseXXX not just REVERSE) same goes with your SUPERLEMMINGS Pack and XMAS SUPERLEMMINGS pack

Of course you've been really busy with all these lemmings things whether NL or SL.

WillLem

Quote from: ericderkovits on January 11, 2021, 03:59:39 AM
Also I love when you LP packs, not so much with the solutions but with your sense of humor in the LP's

Thanks Eric, I appreciate your comments :lemcat: I have a lot of fun making the LPs, and my goal is always to make them as watchable as possible, so it's good to get positive feedback.

Quote from: ericderkovits on January 11, 2021, 03:59:39 AM
Oh also 1 note: at the end screen I don't see a code seed for the next level. It's because it needs to have 10 characters. You need to add 3 more to the codeseed for each pack

Ah, right - thanks for heads up. I wondered whether there was some sort of rule to this; good to know what it is! :thumbsup:

ericderkovits

hi WillLem, I just noticed in your Mayhem folder there are no replays for the Reverse lemmings.

WillLem

Ah, my mistake! Thanks for letting me know.

Here are the Mayhem replays in a separate folder, I have also updated the OP download as well.

I noticed that the pack has had 16 downloads! That's a pretty good turnout for an SL pack, thanks everyone :lemcat:

WillLem

V1.02 Update Released

See the OP for the fresh download.

Please note that this is to be considered a critical update; if you already have this pack, it's strongly recommended that you replace it with V1.02. It's also very likely to be the final update to this pack :lemcat:

Here's what's fixed:

:lemming: All steel areas set to "autosteel" with "no overwrite" disabled - the steel on certain levels in the previous version did not function properly because it was set to "no overwrite", this has now been corrected.

:lemming: All levels have now been renamed with the following format - "000 Title Of Level" (I've removed the dashes).

:lemming: Some levels that still had missing decorative terrain have now had this restored.

:lemming: "#Version 1.02" added to levelpack.ini for easy version recognition.

I'm 99.9% confident that this pack will be the final version; everything has been checked over thoroughly and is up to standards. In the unlikely event that I've missed something again, please let me know.

N.B. If you have already played this pack, your previous replays should still work. Let me know if you have any issues regarding this.

Enjoy the updated pack! :lemcat:




I have also performed a similar update for DMA Lemmings & Oh No More Lemmings (Remastered).

mentalconflux

Very cool concept. Having fun with this! Wonder if you considered having the levels in reverse order too.

I streamed my run of the Fun levels this morning on twitch, here's the unedited recording.
Streaming the series (recordings last 14 days) | Now playing: DOS Lemmings & Oh No! More Lemmings

WillLem

Quote from: mentalconflux on February 01, 2021, 06:44:24 PM
Very cool concept. Having fun with this! Wonder if you considered having the levels in reverse order too.

Thanks! I was first introduced to the concept by Colorful Arty's pack, upon which this release is based. I guess it never occurred to me to put the levels in reverse order, but you are of course welcome to arrange your own copy of the pack like this and see how it plays!

Quote from: mentalconflux on February 01, 2021, 06:44:24 PM
I streamed my run of the Fun levels this morning on twitch, here's the unedited recording.

Watched the first half so far; it's great to see that you're enjoying this pack. Your playing style reminds me a little bit of my own at times, and you like to go for 100% wherever you can, which is awesome (it was particularly good that you went for it on Level 9) :lemcat:

One thing I will say is that your solution to level 2, whilst very adventurous, missed a way more obvious route that could have netted you 100%:

Spoiler
The level can be completed using only Builders ;P