[SUG][PLAYER] Label updrafts (and any other unlabelled object types) in CPM

Started by Strato Incendus, December 09, 2020, 09:18:08 AM

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Strato Incendus

I just noticed for the first time that, in contrast to fire, traps, buttons etc., trigger areas of updrafts don't actually display any label in clear-physics mode when hovering the mouse over them. This is especially confusing if that trigger area happens to overlap with other trigger areas, e.g. those of traps or exits.

The only other unlabelled objects, as far as I can tell, are hatches. Not sure whether those need a label in CPM. But any other type of object that currently still doesn't have a label in CPM should probably receive one.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels


namida

Implemented in commit 006fc49. Will backport this to V12.10.2 if such a release happens.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)