Level Design Contest #19 - Playing Phase (Update Topic)

Started by IchoTolot, December 29, 2019, 03:25:42 PM

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IchoTolot

Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_Levelname_R3V5.lvl ---> Level "Levelname" by User1   for Rule 3   Version 5 of the level   

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Remember that the maximum-of-two-levels-per-user rule still applies, even for late submissions. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would lead to less confusions and less work for everyone.

namida

Backroute fix for Reach-Around. It does, unfortunately, also make the intended solution slightly harder to execute.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Armani

Backroute fix for my levels.

Ruke1 Supernova
  V1 -> V2
Added 2 fire traps and removed time limit.

Rule3 I'll be back for sure
  V1 -> V2
Changed skillset (-2 bomber, -1 basher, -3 cloner)
Changed some terrains near the hatch and the exit.
Added some steels.

  V2 -> V3
Added some steels.
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

IchoTolot

Version 2 of Xeno Menace.

Added a terrain block.

Dullstar

Fixed IchoTolot's backroute.

I suspect the somewhat-precise bomber placement is probably making the intended solution difficult to find. I should consider finding a better way to get shimmiers from the bottom section of the level to the top.

Changes:
- Updraft added to right side.

Old Update Changelogs
v2

I think I fixed it?

Changes:
- General changes to terrain
- Relocated shredder object
- Steel added to prevent building and bashing directly to the exit
- The gap at the beginning is now too large for a single platformer to cross
- One of the builders was exchanged with a platformer
- Added one-way arrows
- Lowered cloner count from 10 to 5
- Lowered save requirement from 8 to 3
v3

I've watched three replays of this level so far and they've been three variations of the same backroute.

This fix actually removed some of the timing precision that was in the old version, though, so... good?

Changes:
- Added more steel to left side
- Lowered walker count from 1 to 0
- Increased basher count from 1 to 2
- Increased save requirement from 3 to 5.
- Added terrain to close 1 gap
v4

We do not speak of v4. I do not think anyone even managed to download it before I reverted to v3 anyway.
v5

Thanks to Armani's suggestions, I may have been able to fix the level, though I tried not to copy all of the suggested changes exactly. The original suggestion by Armani added two cloners. I instead used one cloner and one walker, though if the walker becomes a backroute problem I'll replace it with a cloner. Armani's suggestions have allowed me to get the number of constructive skills given to the player down. While I think these changes by themselves should be enough to fix the backroutes, I've added an extra precaution by introducing pickup skills to the level. I probably could have gotten a fix out sooner thanks to the suggestions in Armani's post, but I wanted to take a break from this level since I'd gotten so frustrated trying to fix it myself.

As the v4 changes were reverted, these changes are relative to the v3 state of the level.

Changes:
- Moved steel right slightly
- Removed one ledge
- Platformers reduced from 3 to 0+2 pickups
- Builders reduced from 2 to 0+1 pickup
- Walkers increased from 0 to 1
- Cloners increased from 5 to 6
- Save requirement increased from 5 to 6

Flopsy

V2: Fixed Who Ya Gonna Call R3 after Armani's back route.

-added an extra unlock button and platform.
-added one way up arrows on lower right of level.

V3: Fixed Crane's back route on the same level

-added one way up arrows on the platform mentioned above.
-added spikes to the ceiling above the unlock button on the right side of the lower level.

V4: Fixed Crane's other back route.

-moved the upper platform in the bottom left room to the left slightly.
-added an obstacle in the bottom right room.

V5: Fixed Crane's third back route.

-moved the glider pick up skill
-added a digger pick up skill

V6: Fixed it again.

-added a shimmier pick up skill

V7: Another fix.

-added another unlock button

V8: Another fix

-added a platform with hanging rope hoist to the top of the bottom left room
-changed the one way arrows in the bottom right to entirely one way up.

V9: Fixed IchoTolot's back route

-added one way up arrows to the floating platform in the bottom right room.

V10: Fixed IchoTolot's back route

-added a platform in the upper left of the lower left room.
-added a rope "
-added one way up arrows "

V11: Fixed IchoTolot's Back route again!

-added rope hoists to the bottom left room.
-added a vertical pillar to block a route to the pick up skills in the bottom left room.
-extended the one way up arrows trigger area in the bottom left room.

Crane

Version 3 of T.E.E.T.H.
Version 5 of S.C.R.O.O.G.E.

NieSch

"Perpetuum Mobilem"

V2:

- spawn rate locked

"Me, Myself and I"

V2:

- 1 platformer less
- 1 builder less
- 1 stacker less

V3:

- 1 miner less
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft