[SUG][PLAYER] Remove the "PANEL" keyword for info.nxmi files.

Started by namida, November 04, 2019, 09:39:19 PM

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namida

Currently, in order to use custom skill panel graphics, the pack's info.nxmi file must have a line "PANEL".

I don't see why this is necessary. If a custom graphic exists in the pack, use it; if it doesn't, fall back to default.

Is there anything I'm overlooking here?

To be very clear: I am not proposing that support for custom panel graphics should be removed. I'm proposing that content creators shouldn't need to include the "PANEL" line in the info.nxmi file in order to use custom panel graphics, and that NL should just use them if present.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)