Unlimited skills

Started by tor, October 25, 2019, 06:02:17 PM

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tor

Is this possible to have unlimited skills in NeoLemmix?
Windows 10 Enterprise 1909 (64-bit)
Java version 8 update 251 (64-bit)
SuperLemmini 0.104a
NeoLemmix Player V12.8.2

namida

Yes, although I don't know if the editor properly supports it. You can modify the level file (as text) to give a skill count greater than 99, which the game treats as infinite.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

tor

As each level have a separate file, I need to edit each level in a level pack separately in order to get unlimited skills from all of them, which is very hard to me. There is a simpler way to get this cheat?
Windows 10 Enterprise 1909 (64-bit)
Java version 8 update 251 (64-bit)
SuperLemmini 0.104a
NeoLemmix Player V12.8.2

Simon

QuoteI need to edit each level in a level pack separately in order to get unlimited skills from all of them, which is very hard to me.

That's a natural task for an automated script that finds levels, then edits all the skill lines. I suppose you're on Windows, I don't know enough Windows scripting to do it for you, but maybe somebody else can jump in?




Still, interesting singleplayer feature idea in general.

Player should be allowed to assign unlimited skills, e.g., to test ideas in later parts of levels. Allow the numbers in the skill panel to drop into negatives. An attempt counts as solved only if no excess skills were assigned.

Conveying why the level is unsolvable during play, that will be hard for the user interface. Probably needs glaring text. :lix-suspicious:

-- Simon

IchoTolot

QuotePlayer should be allowed to assign unlimited skills, e.g., to test ideas in later parts of levels. Allow the numbers in the skill panel to drop into negatives. An attempt counts as solved only if no excess skills were assigned.

I am only for that if you seperately must activate a "cheat mode" in the options. I really don't want my skills to drop into negatives! The chance is high I don't actively notice this, play on and then get really angry when I thought I solved the level only to find out a number dropped to -1.

So if this becomes a thing do it as an option, that is off by standard, to activate "cheat mode".

namida

NeoLemmix used to have this feature, way back in the early days. It was also possible to override which skills the level gave you. It was dropped because people felt it wasn't useful. I could probably restore it in the future if there's enough interest.

@tor - Sorry, I didn't realise you meant that you wanted, user-side, to have infinite skills. I was under the impression you wanted to create a level that provided infinite uses of one or more skills.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)