Lemmings change colour on skill panel (to athlete / zombie)

Started by Strato Incendus, October 23, 2019, 09:02:44 AM

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Strato Incendus

I've noticed that sometimes, individual skills on the skill panel will not show a regular lemming with green hair and a blue shirt, but either an athlete (blue hair, green shirt), or even a zombie, should zombie lemmings appear on the level.

If this were only specifically applying to permanent skills, i.e. Climber, Floater, Glider, Swimmer, and Disarmer, I'd understand. It's somewhat strange anyway, because for several years now, the player actually never gets to see a regular-coloured Climber, Floater, Glider, Swimmer, or Disarmer - assigning any of these skills to a lemming will immediately reverse the colour scheme between hair and clothing.

I only consciously noticed this difference while testing my pack for 1.43, "Lemmicks", because back in version 1.43, athletes didn't change colours yet. ;)

However, now in New Formats, the recolouring of the lemmings on the skill panel seems to be arbitrary, not restricted to athletic skills, but I've also seen it happen with Walkers, Blockers, or Cloners. The Cloner is an interesting case, because one of the two lemmings looked like a regular lemming, the other one like an athlete.

Is there some pattern behind this that I simply don't understand, i.e. is this intendedl? ;) I wasn't sure, that's why I hesitated to report this as a bug immediately. If it is one, please move this post to the Bugs subforum (most likely referring to the player rather than the editor).

Since it seems to occur arbitrarily, I unfortunately can't provide any specific steps to reproduce this either. So this is just a rough survey on whether anybody else has noticed this phenomenon?

I'm talking about the latest stable version 12.6.5.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

namida

This is a known bug. I didn't consider it severe enough to make a V12.6.6 update for, but it's fixed for V12.7.0.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Strato Incendus

Great, thanks for the info! ;) Sorry for bringing it up twice, then; I hadn't found a thread regarding this topic yet.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

namida

There was a topic, but it'll be under Closed now. I move topics there once there's a RC or stable build that fixes the issue, unless it's an RC build with a "proposed solution, but we might still change it" situation (eg. the current situation with the appearance of neutral lemmings).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)