[BUG][PLAYER] Cloner-stacker shadow incorrect for one frame

Started by namida, August 23, 2018, 03:54:09 AM

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namida

Hover the mouse over a stacker, while having the Cloner skill selected. Observe frame by frame. You'll notice that one frame - which I believe is either the first or the last of the cycle - the shadow is slightly different from all other frames.

This different frame, the shadow is the correct size, but is drawn one pixel lower than it should be.

EDIT: Cloner-builder also has a glitch. On frames where the "create mirrored brick if cloned/blocked" corner case applies, the cloner shadow will not include this mirrored brick. Much less severe, because most NeoLemmix users will know it will be made, and the rest of the shadow appears to always be correct.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Stacker-Cloner shadow fixed in 67e5b81, Builder-Cloner shadow fixed in fa2997d.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)