3D Lemmings Custom Level

Started by Pooty, April 08, 2013, 10:26:21 PM

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Pooty

Hello, Lemmingangsters. ???

I've made a level in 3D Lemmings. There are two files attached.

The LEVEL.000 file contains the level information, and the BLK.000 contains texture assignment data for each block. I've explained all this in the technical forum, so I won't get into it now. Just that you will need both files in order to load this level properly.

Anyway, just copy these two files into the LEVELS folder of your 3D Lemmings directory (this will replace the file of the same name, so you may want to back that up first), then load the first level of Fun.









SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

namida

OH MY F***ING GOD.

YOU HAVE NO IDEA HOW LONG I HAVE WANTED TO HEAR THIS FOR.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Ryemanni

That's just incredible! I have always wanted to create Lemmings 3D levels! http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" /> How did you do it? Did you just write in the level file with notepad?

namida

So, I took another look at this level, and managed to solve it. I'm pretty sure this is a backroute, though, due to how the miner is used and that the bomber isn't used.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Pooty

#4
That is the intended solution. Well done. :thumbsup:

Spoiler
The bomber is a red herring. There is a section of the level that looks like it should be cleared with one, but it is designed to hide the real solution.

There is a backroute in this level, but I see no way of fixing it. I've attached a replay of it.

Quote from: Raymanni on August 05, 2013, 11:20:10 AM
That's just incredible! I have always wanted to create Lemmings 3D levels! :thumbsup: How did you do it? Did you just write in the level file with notepad?

I mainly used a hex editor, but I also used Minecraft (which I was using as a level designer) and a spreadsheet (to make it easier to identify where to edit hex values and what to edit them to) as tools to aid in the process.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Pooty

I have located the Minecraft world I was using to design this level. I can't get it to run at the moment, but I did remember to take some screenshots at the time.











SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]