[Rejected][Sug][Editor] Button to reload tileset.

Started by namida, June 05, 2018, 05:46:42 AM

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namida

Currently, there appears to be no way (other than restarting the editor) to make it reload the tileset, for example, if you've added or modified a piece. Would be nice to have this feature.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Nepster

Changing a tileset is such a rare occasion, that one can simply restart the editor every time this happens. There are only two cases when a style changes:
1) When downloading a new style from the homepage or NeoLemmix update. In that case people should expect to have to restart applications before the changes apply, as this is more or less standard behavior.
2) When creating a new style. But then I guess that testing in the editor will only be done in the final stages of the creation, and it's fine having to restart the editor then.

On the other hand I really want to discourage simple players to mess around with styles.
Furthermore it would run into complications when implementing it, because it would mean invalidating some of the images stored in the internal image library, while all the other parts are built around the assumption: "If an image exists in the image library, then it will always exist there". So I would run into trouble, especially if you delete some piece and then reload the style.

Summary: I will not implement this feature.