New platformer and stacker animation [SUGGESTION]

Started by Nepster, November 10, 2017, 04:16:13 PM

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Nepster

Raymanni produced new platformer and stacker animations. Huge thanks :thumbsup::thumbsup:
   

I love the new stacker animation and would like to replace the current default one with this one. Anyone who disagrees?

But the new platformer sprite doesn't fully convince me. The lemming movement seems a bit weird. Opinions?

Ryemanni

I wasn't sure about the platformer either. I wanted to keep the two feet pixels at the bottom instead of making him lie on his belly, like in L2, but the motion at the moment reminds me of a some hunchback monster. :P

I'm eager to try more/different animations, so any feedback is appreciated. :)

Colorful Arty

I like the stacker animation, but I see no difference between the new and old platformer animations.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Nessy

#3
Nice work Raymanni on these animations :thumbsup:. Just like everyone else I love the stacker animation. I like the platformer animation, but  the transition from sprite to sprite is less smooth than the stacker animation. Maybe instead of having him lie on his belly the lemming can be on his knees or on all fours? Having him in that position would lower the distance between the brick and the bridge, but I don't know if that would look good.

Ryemanni

I made a new version based on Nessy's suggestion. :) This time the Lemming is on his knees and uses his hands to move forward.

Nepster

I finally created an animation for Raymanni's improved platformer. In my opinion it is much better than the first attempt.
 

Moreover I created an alternative panel sprite for the swimmer, to make it clearer what this skill does:
 
I also wanted a better disarmer panel sprite with some trap image, but couldn't create a good one.

IchoTolot

These both look really good!  :thumbsup::thumbsup:

A nice improvement!


Ryemanni

That swimmer panel looks great! :laugh:

I was actually thinking about suggesting a new disarmer animation, because I don't like how it's the same as the digger animation.
I might make one, but I would need some ideas on how it should look. Should the Lemming use a screwdriver, crank, wrench, or perhaps a welder? Should the lemming wear a yellow construction helmet? ;)

Nepster

All proposed animations have been included in the stable NeoLemmix version 12.0.0, so I locked this thread.

Nevertheless I am very much in favor of having a new disarmer animation at some point in the future. When you get to start working on it, please open a new thread for it. Perhaps it will then get a bit more visibility.