Lemmings Evolution [cancelled]

Started by Gronkling, April 06, 2016, 02:00:53 PM

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Strato Incendus

To be fair, I actually like level 5 as a whole. If you make the fire traps working as intended, I'd have to go back to the drawing board completely, because I don't have any clue on how to do it differently. My solution required all the skills, so the only two reasons I thought it was a backroute were 1) me saving everyone, as I said before, and 2) the fire traps at the ceiling which were not working.

With regard to level 3...
Spoiler
...it depends on what you're referring to here ;) .

Simply having the climber bash as long as possible? That's a standard delaying tactic, of course it could be made more consistent by making the piece of terrain thicker, but most Lemmings players should know about this, similarly to assigning a floater early or late, depending on whether one wants the fall to be fast or slow.

Bombing through the terrain at the bottom of the pit? Yeah, making it a little bit thinner could help?

The double builder turnaround trick? Honestly, to me that is one of the most obscure tricks ever. I like it a lot myself, but it is hard to teach to new players without explicity informing them about it.
In contrast to the three builder wall from "I have a cunning plan", or the double miner turnaround, both of which could be figured out with extensive logical thinking, I doubt anyone less seasoned would consider the option of a builder "bumping his head" on a staircase that's behind him rather than in front of him.

Especially since the three builder-wall is also a thing, and in that case none of the three lemmings turn around. The double builder turnaround requires one lemming to step over a lemming who is already building, and then start building early enough before the first staircase becomes too high.

For my upcoming pack, I made an introduction level with a pre-level text explicity informing the player that this trick is possible - because I considered everything else to be too unfair. ;) Meaning: The level boils down to "do you know this trick is possible or not?", and if you don't, then you don't stand the slightest chance of solving it.

My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Gronkling

Spoiler
i meant the bottom of the pit :p the rest seems fine. my levels tend to be very obscure trick based, but if you have a good understanding of the mechanics, they are all possible to work out I think

Nessy

Hi Gronkling!

I took a quick look at the demo you still had at the beginning of this thread and I have attached my replays below :)

Comments

"You Try It!" - Nice level. I really liked the idea of teaching the main trick of the level on the left hand side of the level and then allowing the player to use it again later on, but I guess that's why it's called "You Try It!" :)

"Pylons" - Another great level! This one took me a while to figure out and I love the solution, especially that bit where the worker lemming has to be the one that frees the crowd. That was a nice touch I thought.

"Craze Maze" - This one took me a while to work out, and I honestly loved that trick with the builders to turn a lemming around as I didn't see it at first but eventually figured it out.

"Hydnellem Peckii" - I think I might have backrouted this one, but to be honest I have absolutely no idea what I did and why it worked :P

"Don't Climb On The Stairway" - This one was by far my favorite of the 5 levels :thumbsup: If my solution is intended it truly is a mind-blowing solution and even though I knew the general tricks involved it still took me a while to work out everything. Well done! :)

joshescue18

I liked your pack, Gronkling, because these levels look great. In 2016, I played the 5-level demo. I was so excited about to play this pack. I should've test it sooner, but it is too late. I felt jealous that I'm waiting forever for the release. :(