Sporadic development on Lix until end of 2017

Started by Simon, October 10, 2017, 03:11:16 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Simon

Hi,

I have to get my real life back into shape, and finish the PhD for good. That means I want to push myself to work on that every day for several hours. That means that I won't hack Lix as intensively as I have been recently.

I had great rhythm in August and September 2017, releasing every week with 5+ issues fixed. This has brought Lix into a reasonable shape, I'm really happy with it. D Lix has every important feature from C++ Lix, multiplayer works, the 0.9 physics and tilesets don't need any urgent patching.



If I want to let it drift, now is the ideal time. I expect the drift to last until end of year, but who knows. Even if I develop more sporadically for a while, I'll keep my old rhythm for some things:

  • I will backroute-fix the contest level.
  • I will hotfix bugs in Lix that destroy work, if any turn up.
  • I will visit the forum each day and merge posted Lix levels.
  • I will watch github and merge pull requests.
-- Simon