Don't show time taken on unsuccessful tries [BUG]

Started by Nepster, April 10, 2017, 08:44:07 PM

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Nepster

Only two days ago I posted a suggestion to display the time taken on the result screen, and today I want to remove it again: ;P
In the stable release V10.13.16 a time of 0:00.00 is displayed every time when one gets to the result screen, but hasn't solved the level. This kind of looks pretty weird if you just made an attempt, played for several minutes and saved a lot (but not sufficiently many) lemmings. So I would prefer that the time taken gets only displayed if one has solved the level.
In level packs the record time can still be displayed every time, assuming of course that the level was solved earlier.

mobius

can't the time taken be displayed regardless of solving the level or not? I mean isn't the problem that it's saying 0:00 time taken when it should be x:xx? Why doesn't it just count the time passing from start to level end regardless of if you won or not. This seems more consistent to me.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Proxima

Because if you solve the level, then the time displayed is the time it took you to do something; it's meaningful to compare it with other people's times, or your other attempts, at doing that thing. If you don't solve the level, then the amount of time the game was running doesn't have any particular meaning.

mobius

you might still want to know how long you took to do what you did; even if you didn't solve the level. You may have come close or just have a solution in mind that you're trying and you want to compare that non-solution to say, another different non-solution that you're trying.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


namida

#4
There's a bug either way, even if we want to display a time on failed attempts, as a failed attempt always displays a time of zero.

I'm open to either way here (fix this bug, or only show on successful attempts), what's everyones preference? And if we're showing some kind of time - what time do we want that to be? THe exact time at which the attempt ended, or the time at which the last saved lemming was saved (which would be more in line with the successful times - these are based off when the last required lemming exited, not when gameplay was terminated).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Nepster

I would prefer either of the following two options:
a) Never show time taken on failed attempts.
b) Show time taken until the last lemming was saved. If no lemming was saved, show no time at all.