[SUG][PLAYER]more infor for failed replays

Started by mobius, February 04, 2017, 05:27:56 PM

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mobius

I'd like to have replays give some more information about what skills are unable to be assigned in the event of a failed replay.

example; if something went wrong (the level has been changed since the replay was saved) a lem would be at the wrong position and unable to be assigned a skill an arrow could appear where the lemming was expecting to be, showing what skill would've been assigned.

Actually this would be nice for successful replays too, like in Lix. But for failures, some notification would be nice, maybe a different color of arrow or a sound effect.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


namida

#1
I've made some graphics for this; haven't made them functional yet, but this is a good sign that we should get this feature in the near future. :) If possible, I want to get this feature in before the next update, but if not, certianly the update after that.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)