[CONTENT]Checking if this change to Pillar set was intentional

Started by Dullstar, October 14, 2016, 07:22:44 PM

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Dullstar

I know the trigger area for the spike object in Pillar is/was weird. I noticed that in the newest version of the set, the object was changed to be half the size, and the full sized one added to the end. I haven't compared trigger areas at this time.

Since this makes older content look different (I'm unsure how it affects function), I wanted to check if the visual change brought to older content was intentional before I bring the changes to the Genesis version of the set.

Nepster

This was an intentional change, see the discussion in [SUGGESTION] [PLAYER/EDITOR] Pillar Set Spike Trap.

Quote from: Dullstar on October 14, 2016, 07:22:44 PM
I noticed that in the newest version of the set, the object was changed to be half the size, and the full sized one added to the end. I haven't compared trigger areas at this time.
This again is intentional: The smaller spike trap has exactly the same trigger area as the old big spike trap. So only the look of old levels changes a bit, but they remain completely the same physics-wise.
The new big spike trap at the end of the object list has a trigger area roughly three times as big.

namida

Not exactly, it extends one pixel further into the wall. It sticks the same distance out of the wall, and has the same Y coordinate and height.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Dullstar

This tells me what I need to know to complete the updates. Thank you!