Zombie noises on pre-assigned trapdoors [BUG?] [EXP-PLAYER]

Started by Wafflem, October 01, 2016, 09:15:46 PM

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Wafflem

Player: v1.48n:197BAA1

When a trapdoor is pre-assigned zombies, every zombie that comes out makes a zombie noise. I am not sure if this is intended or not; I thought the noise only applies to when a regular lemming is turned into a zombie.
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Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

mobius

if it is intended; I doubt I'd like this, it sounds annoying.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


namida

Not intended. Not sure if it should be kept or not, it's a good warning that "another zombie has shown up". Perhaps it should be a different (or fainter) sound from normal?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Fixed for the next update.

To give a warning of the presence of zombies, I've implemented a different (and intentional) change: On levels that contain zombies (whether preplaced or spawning later), the zombie sound plays instead of "Let's Go".
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)