[BUG][PLAYER] Cannot assign to stacked pre-placed lems

Started by WillLem, February 11, 2021, 04:45:59 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

WillLem

In the following level, I am only able to assign 1 floater; the other 4 lems fall to their deaths.

I tried opening the level in the editor, and if I separate them out by 1 pixel, I can assign all 5.

Proxima reported that the level works fine in 12.10, so I'm wondering if it may be a 12.11 thing.

Dullstar

Does priority invert have any effect? Does this also occur if they are non-preplaced lemmings stacked Compression Method 1 style?

namida

Ah - I think I know why this is happening, and if I'm right, it is indeed specific to preplaced lemmings that start on the same spot (whether or not they're still on it at the time of assignment). I'll sort out a fix tomorrow.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Fixed, and will have a 12.11.2 update for this up shortly.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)