Mixing Graphic Sets and the Skill Panel

Started by Wafflem, April 13, 2016, 05:36:49 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Wafflem

So there will be a future update in which mixing more than one graphic set will be possible.

How then will this affect the color change in the skill panel color and info panel font, since the colors of those are affected by the chosen color of the minimap/bridges of a graphic set?
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

The exact details will be decided closer to implementing it, but essentially, you should think of it not as "the level has more than one graphic set", but "the level has one graphic set, with the ability to also use pieces from other ones". Or alternatively, "the level has a primary graphic set which decides bridge color, etc, but can use pieces from any set".
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)