[BUG] [PLAYER] [FIXED] Autonamed replays for single levels have meaningless name

Started by namida, January 14, 2016, 04:22:34 AM

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namida

Status: Bug introduced in V1.37n. Has been fixed in source code; so will not be present in any releases after V1.37n.

Suggested workaround in the meantime is to either use manual replay names, or to continue using V1.36n for testplay / single level play (there are no physics changes, although this does mean you won't get the new info panel).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Any replays saved during play of a single level - whether via loading a single level from the Load File dialog (or drag and drop), or editor's test play mode - are always saved as "TEST MODE_01.lrb" (with timestamp if appropriate). Desired behaviour is to save them as "<level name>.lrb" (again, with timestamp if appropriate).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)