Lemmings Forums Level Design Contest #7 (Playing Phase - Discussion Topic)

Started by namida, September 25, 2015, 01:35:07 AM

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namida

Alright, let's take a look at these V2s.

bsmith's "Quartic Egress"
I took IchoTolot's pointer, and thought of it as like four levels in one, and approached each exit individually.

For the replays, I have named them according to which corner they're in; eg. BR = bottom right.

The bottom-right one wasn't much different from my original solution.
The bottom-left one was also fairly simple, though trickier than bottom-right.
Top-left is where things started to get a bit interesting. This one took me a while to work out how exactly to control the crowd and create a turn-around at the top of the stairs, without running out of skills needed to make the path.
And finally, top-right was the hardest one. At first I wondered if this was even possible; the ultimate solution involved some neat delay tactics.

Nice level. :)

Crane's "Stonecrest Bay"
Crane had previously mentioned to me that all four exits are involved in the solution. So, once again, I've looked for either a backroute that circumvents this, or a solution that does indeed use all four (rather looking for various solutions using only a single exit; or possibly various subsets of the exits - though I do think there might be a backroute that uses the 3rd exit from the left for two lemmings, and doesn't use the far-right one, but I did not confirm this) - and found the latter. Very nice puzzle here!

IchoTolot's "Lemmings in Unison
Finally managed to solve it! I do like the final solution, but I also feel that - as I mentioned before - the large number of things that almost work but no amount of fine tuning will get them to actually work, is somewhat detrimental to this level.

I will actually say that the updates / looking at the levels differently has had an impact on which levels I think I'll be voting for - so take that as a pointer; updates, or even clearing up misconceptions surrounding your levels, could very well affect how your levels perform. (This is also a reason behind not allowing discussion of the levels once the voting phase starts, but allowing it during the playing phase.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Crane

Makes sense, since such discussion during the voting phase can easily influence people rather than letting them make their own decisions.

My style of level design tends to be reminiscent of the original game, and these days I try to put a lot of emphasis on aesthetics, which is why I try to avoid simply putting in an out-of-place steel plate to stop a backroute, say.

Sorry for my lack of replies or my own input into other people's levels.  That will come very soon.

ADDENDUM: I'm aware that the crosses don't turn Climbers and Stonecrest Bay is designed with that in mind.

Nepster

Two solutions for Stonecrest V3. Both use the same (and only one) exit.

Crane

Ah rats, I thought I had prevented V2 - nice find on that sweet spot! V1... trickier but doable.  Gotta patch 'em all!

Nepster


namida

Update phase has now ended. Voting phase will begin on the 15th.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Sorry - a bit busy with other stuff; I'll put the voting up soon though (most likely tomorrow).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)