Lemmings Forums Level Design Contest #7 (Playing Phase - Update Topic)

Started by namida, September 25, 2015, 01:34:20 AM

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namida

This topic is for entrants to post updates to their levels only. Any posts in this topic, other than for the purpose of entrants posting updates to their levels, will be deleted. If you are simply wanting to discuss the levels, please use this topic instead.

Please follow these rules when submitting updates:

1. Please don't leave multiple versions of your levels in this topic. When posting a new update, remove the attachment from the old post.
2. Don't edit your old post to attach the new update, even if there have been no other updates since. Make a new post for a new update.
3. Any posts that have had the attachments removed (due to being superceeded by a new update), I'll delete eventually. (Any other mod/admin is also free to do this.) So don't leave any important details in them (or if you must do so, copy the details into the newer post).

These won't be enforced as strictly as the "official" rules of the contests; but I do still ask that you follow them to keep things simple for me updating the entries, as well as others trying to find the latest updates.

Note: Update phase has now ended; no further updates may be made.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Crane

Stonecrest Bay: Version 4.  Reverted some scenery changes and fixed a backroute in a different way.  I don't think I can patch the little tool switcheroo that's done with the leftmost exit due to the quick-fire tools you use and the like.  I'll leave it for now, since only one person has pulled it off so far.  Hopefully now you actually do need to use a basher if you want to get past that small grey obelisk and not a miner.

bsmith

Small terrain change to stop a backroute for the bottom right exit.