Player V1.32n-B, Editor V1.32n-B, GSTool V0.98 Released

Started by namida, April 22, 2015, 03:07:22 PM

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namida

Main addition is some extra stuff in the graphics sets; they can now contain sound effects for traps / teleporters rather than all of them having to share a common pool.
That aside, one major cause of lag with the 10-second skip (and other skips) has been fixed.

Editor update is simply to support the new addition to the graphic sets and the new Flexi feature. It does also feature updated versions of the Cheapo sets, now with one-way arrows added like they should've been (but weren't) before.

Graphic set editor update is to support the new features; it also now can load Cheapo STY files directly, and adds one-way arrows to them automatically.

Player V1.32n
-------------
* Supports graphic sets that contain sound effects
* Supports a new object type, scrolling background objects
* Supports pseudo-random start frames for object animations
* Adds an option in Flexi packs to unlock all levels by default
* Fixed the issue where multi-frame skip features would sometimes lag if
  a bomber or stoner had been used


Download links:
DropBox
NeoLemmix Website: Players | Cust | Flexi




Editor V1.32n-A
---------------
> Can correctly load graphic sets that contain sounds
> Added the option to always unlock all levels (for Flexi-based packs) to the SYSTEM.DAT editor
> The Encryption option has been removed; this feature is being deprecated and should no longer
  be used


Download:
DropBox
NeoLemmix Website




Graphic Set Tool V0.98
----------------------
>  Cheapo graphic sets can now be loaded directly from STY files.
>  Added support for graphic sets that contain sound effects (supported only in Full INI/PNG,
   NeoLemmix and Cheapo formats).
>  Added support for loading custom sound effects from Cheapo graphic sets.
>  Added support for the "Scrolling Background" object type added in NeoLemmix V1.32n.
>  Added support for the "Pseudorandom Starting Frame" option added in NeoLemmix V1.32n.
>  Fixed the bug where terrain/object sizes in the listing wouldn't update following the
   import of new images until some other property that affects the list (usually the trigger
   type) was changed.
>  Fixed the bug where INI/PNG export (whether LemSet-Compatible or Full) would fail on
   graphic sets that don't contain at least two objects.


Download:
DropBox
NeoLemmix Website
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Editor update.

Editor V1.32n-B
---------------
> Fixed the bug where new-format VGASPECs would generally not work
> Fixed the bug where the S value cannot be set to a number higher than 9, except by selecting the
  corresponding skill from the quick-select dropdown box (valid range for the S value is 0 to 15)


Download links as above.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Player update.

Player V1.32n-B
---------------
* Fixes the bug where pseudo-random start frame objects cause the game to crash
  if one (but not both) of their coordinates are less than -1.
* Fixes the bug where some levels may have extra trigger areas (particularly
  of fire objects) where there should be none


Download links as above.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)