A RollerCoaster Tycoon tribute to Lemmings

Started by NieSch, March 09, 2014, 12:21:04 PM

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NieSch

Hi all! http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

What do you get when you combine my two favorite video games?

http://upload.wikimedia.org/wikipedia/en/e/ee/Rollercoaster_Tycoon_logo.png" alt="" class="bbc_img" /> +       http://downloads.rctgo.com/screenshots/2014-03/10501/53256b3ee6cfb.gif" alt="" class="bbc_img" /> = ?

The answer: a "wild mouse" rollercoaster with a Lemmings theme!

Oh No! Wild Lemmings

http://widm2012.nl/rct/png/LEMMINGSMEGA.png" class="bbc_link" target="_blank">http://widm2012.nl/rct/png/LEMMINGS.png" alt="" class="bbc_img" />

(Click to enlarge.)

http://widm2012.nl/rct/png/statslemmings.png" alt="" class="bbc_img" />

Video: http://youtu.be/G-TkxlsK5pg" class="bbc_link" target="_blank">http://youtu.be/G-TkxlsK5pg

And for the ones who play RollerCoaster Tycoon 2 (expansion packs required):

http://rctgo.com/downloads/download/11145" class="bbc_link" target="_blank">>>Download.<< http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

ccexplore

I'm not much of a fan of even real-life roller coasters, but it's a nice looking tribute to Lemmings. http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

Is the initial drop as steep as safely possible?  Seems like it should to really fit with the Lemmings theme. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

NaOH

Oh, I used to be so into this game. I was never very artistic with it, though... mostly just built the most harrowing drops I possibly could.

Nice fire pit under the builder. =) I think the blocks are supposed to extend for more than just two pixels under the next block, though. Might be wrong.

Ryemanni

I love the "Let's Go!" sign at the start.  http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

NieSch

http://www.lemmingsforums.com/index.php?topic=953.msg19753#msg19753">Quote from: Raymanni on 2014-04-02 12:44:55
I love the "Let's Go!" sign at the start.  http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

There's alo a "Yippee!" sign above the little "exit" near the end of the ride. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

LemSteven

I'm a fan and frequent player of the RCT games, and that is great!  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

NieSch

http://www.lemmingsforums.com/index.php?topic=953.msg19906#msg19906">Quote from: LemSteven on 2014-04-15 02:17:41
I'm a fan and frequent player of the RCT games, and that is great!  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

Thanks! http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Timballisto

Nice design!  It's all loose and whatnot.  All of my wild mouse rides are usually compacted into a little box.

namida

Oh, I used to be so into this game. I was never very artistic with it, though... mostly just built the most harrowing drops I possibly could.

Nice fire pit under the builder. =) I think the blocks are supposed to extend for more than just two pixels under the next block, though. Might be wrong.

Yes. Each block is 6 pixels long, and they overlap by 4 pixels:

Code: [Select]
      ######
    ######
  ######
######

(That looks a bit steeper than it should since the # character is taller than it is wide, but it explains the concept well enough.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

NaOH

Oops, yeah, I see my earlier comment is totally wrong. I don't know what I was thinking!

namida

No, your earlier comment was completely right. =) Each brick is six pixels wide, the next brick, the left four pixels overlap the four on the right of the current one. So indeed, they overlap by more than two.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

NieSch

http://www.lemmingsforums.com/index.php?topic=953.msg20517#msg20517">Quote from: Timballisto on 2014-05-26 21:20:10
Nice design!  It's all loose and whatnot.  All of my wild mouse rides are usually compacted into a little box.

Thanks! (You can find all of my trackdesigns http://rctgo.com/downloads/members/16610" class="bbc_link" target="_blank">here. http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" /> )

Each brick is six pixels wide, the next brick, the left four pixels overlap the four on the right of the current one. So indeed, they overlap by more than two.

Yep, that's how I built it. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

namida

Ah, indeed you did. It looks like each brick's only 4 pixels wide in the screenshot, unless you look closely. It's just because of the viewing angle.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)