Level types

Started by mobius, February 09, 2012, 01:32:24 AM

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mobius

I'd like to categorize levels by their style in three different ways. There may be more and/or sub categories I can talk about. But the major three that come to my mind are:

-Beginner/practice level - A level that demonstrates a specific skill or idea in Lemmings (like Just Dig or We All Fall down). A level like this is usually easy but doesn't necessarily have to be so.

-A fun or tricky like level that has plenty of skills and time to solve it. They can be short or very lengthy and are fun to look at and plan a route to take. They many times have multiple solutions.

-A puzzle level that is, well a puzzle. They have a specific set of skills, usually just enough to complete the level the way it was intended. But again, I don't think that's necessarily a must.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Proxima

(4) Execution levels where it's obvious what to do (and you usually get just the skills you need) but doing it is deliberately tricky, like The Crossroads. These seem to be unpopular, but I like them so long as they're not too annoying, because I like the adrenaline rush and feeling of elation when you get it right. Bomber timing is an obvious sub-type.

(5) Classic hybrid type -- the overall approach is clear but getting past individual obstacles may be a puzzle; you have enough spare skills to enable different approaches, but clumsy execution or attempting to brute-force a solution may run out of essential skills, usually builders; execution is often difficult as well. Most of the Taxing and Mayhem levels are of this type, and I think this type is my favourite, though I do like the feeling of being baffled and then getting the solution to a pure puzzle level, as well.

(6) Misdirection levels -- pretends to be a type 5 but "normal" solution is impossible. Often the intended solution involves a circuitous route that looks worse but turns out to require fewer skills. I can't think of an example from DOS Lemmings, but Poor Wee Creatures would be one if it gave you fewer builders. There are many of these levels in the harder categories of the Genesis game.

(7) One-offs that don't fall easily into any category, often joke levels. See All or Nothing and No Problemming.

mobius

the misdirection level are the hardest for me, but I like them. I think it takes some ingenuity to create those kind.

The execution levels, if done right, don't have to be annoying. Like 'stepping stones', is actually pretty easy, even for someone rather new to the game. If they're too long it gets annoying.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain