A problem

Started by DrLemmingsham, April 16, 2007, 11:34:46 PM

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BulletRide

i Really hope this gets completed. a lemmings 2 editor would be sick, and provide alot more variety in levels.

geoo

Ok, I finally updated my lemmings 2 format descriptions to make them not as messy as they were before. No new additions for the level/save file format, but quite a major update on the gfx format. Latter has been made a lot clearer as well as the descriptions for the L2OB (structure complete, meaning of some bytes missing) and L2SS sections have been added. @Mindless, update the files again please and at the very least for the gfx description add your name to the credits. ;)

http://207.58.177.175/~geoo89/lemmings/l2gfx.txt
http://207.58.177.175/~geoo89/lemmings/l2level.txt
http://207.58.177.175/~geoo89/lemmings/l2save.txt

As for the unknown bytes of the L2OB section, I added some scrap notes to some, but I don't consider them of great importance anyways. ;)
In case anyone wants to investigate one them some more, I've got a text file with those bytes arranged according to the structure for better overview for 4 tribes and some vague scrap notes (likely not of much use):
http://207.58.177.175/~geoo89/lemmings/l2ob.txt

DragonsLover

Something new after all that time, geoo89?

Anyway, I tested something and I really laughed : if you put the Attractor skill in a level of the Classical Tribe and give it to a lemming, something strange will happen : the lemming will animate like if he died with a fire trap and the animation will loop constantly. As for the lemmings around, instead of dancing, they are all constantly stunned (like if they land from an high spot forever)! Funny bug! :laugh:
I like dragons! They're the center of my life! I'll never forget them...

geoo

Haha, I just checked that out, indeed funny. :laugh:

As for my progress, well, my abitilites have reached a level by now I can write a program that has a circle rotate on a circular track while constantly changing its color...still quite some steps to go...

Mr. K

Quote from: ccexplore on May 14, 2007, 02:04:50 AM
Yeah, but no one would want to edit levels with a hex editor (except maybe to change the skill distribution or the title or something minor); you can't see how your changes work out w/o having to bring up the game.

Anyway, looking at my old e-mails, Lemmix (one of the most recent level editors in existence) took about one and a half month from project start to the first public alpha.  But that's from someone's who's dedicated and enthusiastic.  Right now it doesn't look like anyone (who has the ability) is itching to write a level editor for Lemming 2, so if we double the time (which is still rather conservative), I'd say 3 months from now.

I can back you up on that... remember my LemEdit pack? The truth is, entirely made in a hex editor. It was a fucking nightmare. (I didn't have access to LemEdit or anything at the time, I just had Windows Lemmings and a hex editor)