Is there any way to make the in-game lemmings look like the official artwork?

Started by Brundle, December 06, 2024, 03:40:48 PM

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WillLem

Welcome to the Forums! :)

Quote from: BrundleIs there any way to make the in-game lemmings look like the official artwork?

For which platform/port/engine?

Brundle

Quote from: WillLem on December 06, 2024, 09:36:08 PMWelcome to the Forums! :)

Quote from: BrundleIs there any way to make the in-game lemmings look like the official artwork?

For which platform/port/engine?

Whichever one permits it, lol.


WillLem

Quote from: Brundle on December 07, 2024, 01:34:37 AMWhichever one permits it, lol.

Did you have a specific one in mind?

You may be interested in Loap. It's a clone engine based on Lemmings 3D, and the sprites look way more like the cartoon versions on the original artwork. Definitely worth a look!

For 2D Lemmings, the NeoLemmix and SuperLemmix clone engines have a maximum sprite resolution of roughly 24p. This could be doubled to 48p which would likely be plenty to achieve the more cartoonish aesthetic (EDIT: on closer investigation, the sprites in the first OP screenshot appear to be 48p exactly). Each sprite frame would have to be replaced by an equivalent frame in the larger size.

To achieve this for the full set of sprites would be a lot of drawing work (weeks or even months at a few hours a day to achieve desirable results). I imagine that there might be rendering programs/AI tools that could speed this process up in the hands of a particularly skilled graphics designer, though.

Once the graphics work is done, the entire codebase would then have to be refactored to account for the quadrupled-up resolution; Neo/SuperLemmix physics is low-res, based on a sprite size of about 12p. Inflating the low-res physics to match sprites 4 times larger would probably look a bit odd, so it would most likely be necessary to implement hi-res physics - again, weeks/months of work, depending on how many people are working on it.

In theory, though, it could absolutely be done.

namida

I'll also point out that PS3 Lemmings and Lemmings Touch might be a bit more in line with what OP is after. Possibly even Lemmings Revolution?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Brundle

Quote from: WillLem on December 07, 2024, 03:15:03 PM
Quote from: Brundle on December 07, 2024, 01:34:37 AMWhichever one permits it, lol.

Did you have a specific one in mind?

You may be interested in Loap. It's a clone engine based on Lemmings 3D, and the sprites look way more like the cartoon versions on the original artwork. Definitely worth a look!

For 2D Lemmings, the NeoLemmix and SuperLemmix clone engines have a maximum sprite resolution of roughly 24p. This could be doubled to 48p which would likely be plenty to achieve the more cartoonish aesthetic (EDIT: on closer investigation, the sprites in the first OP screenshot appear to be 48p exactly). Each sprite frame would have to be replaced by an equivalent frame in the larger size.

To achieve this for the full set of sprites would be a lot of drawing work (weeks or even months at a few hours a day to achieve desirable results). I imagine that there might be rendering programs/AI tools that could speed this process up in the hands of a particularly skilled graphics designer, though.

Once the graphics work is done, the entire codebase would then have to be refactored to account for the quadrupled-up resolution; Neo/SuperLemmix physics is low-res, based on a sprite size of about 12p. Inflating the low-res physics to match sprites 4 times larger would probably look a bit odd, so it would most likely be necessary to implement hi-res physics - again, weeks/months of work, depending on how many people are working on it.

In theory, though, it could absolutely be done.

Wow, a lot harder than I thought! The Lemmings in Loap look super cute, I'll try it, thanks!

Brundle

Quote from: namida on December 07, 2024, 07:43:30 PMI'll also point out that PS3 Lemmings and Lemmings Touch might be a bit more in line with what OP is after. Possibly even Lemmings Revolution?

Thank you! Can PS3 Lemmings and Lemmings Touch be played on PC?

namida

Quote from: Brundle on December 08, 2024, 12:52:10 AM
Quote from: namida on December 07, 2024, 07:43:30 PMI'll also point out that PS3 Lemmings and Lemmings Touch might be a bit more in line with what OP is after. Possibly even Lemmings Revolution?

Thank you! Can PS3 Lemmings and Lemmings Touch be played on PC?

PS3 Lemmings, maybe? PS3 emulation has come quite a long way, so it's probably doable with a good PC. (Edit: RPCS3 compatibility list says it's "playable", which means that performance is acceptable and there are no game-breaking glitches.)

I don't think Touch can be played on anything other than an actual Vita at the moment. (It's also, as the name suggests, quite touchscreen-focused so might not be the best experience on PC either.) (Edit: There is a Vita emulator nowdays, Vita3K. However, Lemmings Touch is listed as "Intro", meaning the game starts up but doesn't get as far as even the main menu, let alone in-game.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)