Lemmings for Scratch 2

Started by The64Watcher, June 21, 2024, 06:41:03 PM

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The64Watcher

So if your reading this Lemmings For Scratch 2 is coming out, namida or any other mod, if you can see this, you dont need to but i would like a board :)
a qna and features list will be shown below.

QNA
1Q. is the game free?
1A. you must be from somewhere else in the world, of course its free, im actually giving away a creeperlem avatar to the ones who want to mod it.

2Q. Can i make mods?/What Programming Language is it?
2A. yup, just like in 1A i actually promote modding, you need a scratch account to mod and publish your work, and as a standalone app, you must 1. go to file and save it to your computer 2. go to pengiun mod 3. use the packager. and oh yeah, its scratch ok.

3Q. how long will it take?
3A. not very much, it will release this month.




Features
Spoiler
All normal skills for lemmings 1
jumps (its ok no fan, j2me/tribes style
eyetoy thingy (sorry tomato watcher)
Steel
have fun and :lemming: on!
i am the best rec roomie in the forums yall

namida

#1
We can't create a board for every single project someone makes. However, if this starts to really make progress and becomes comparable to engines like L2Player, Loap or SuperLemmix (all of which are considerably less popular than say, NeoLemmix, so it's not like we're setting an unreasonable bar here) we can definitely consider one at that point, especially if it's getting to the point where having one topic for it is becoming a bit too cluttered. I don't think we're at any risk of that yet though, since at this stage your post and this reply are the only posts about it.

It was also pointed out to me that you've announced several projects, then never talked about them again. It feels like you're kind of just thinking about what might be fun to do in the moment, rather than committing seriously to any projects. I get that - I was like that too at one point in my life. Even the relatively simple projects you see here though - even many of the ones that don't have a board - are things people have put a lot of work into for months or even years. NeoLemmix and Lix, as the biggest examples, have been worked on by their developers for over a decade (might even be close to two decades for Lix now). Most people don't even create topics, let alone get boards, for something that hasn't yet progressed beyond a vague idea they think "might be fun". Maybe it's a good idea to spend some time thinking about a project you can really commit to (and that you can actually manage most of yourself, rather than asking other people to do the biggest parts of it with your own input being just the ideas and smaller aspects), spend some time working on it, and when you're really starting to get somewhere with it, start sharing. Yes, there are a few people here who'll start talking about projects when they're barely even ready to reveal a name; but these are people who've been here for a long time, have a track record of delivering on their projects, and most importantly - these people do have far more than just a name/idea, they're just choosing not to reveal it yet.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

The64Watcher

i agree, i recently closed down production on the game because i had no way of getting the ground and skills to work properly, along with my remake of love a lemming, and chronicles+ is now gone due to noone jumping into it.
i am the best rec roomie in the forums yall

WillLem

Quote from: The64Watcher on July 20, 2024, 12:35:56 PM
i agree, i recently closed down production on the game because i had no way of getting the ground and skills to work properly, along with my remake of love a lemming, and chronicles+ is now gone due to noone jumping into it.

It can be difficult to get support for a project on these Forums, but if you're into it and believe in it then don't give up. People might get more into it if it's further along in its development.

Good luck!

namida

Quote from: WillLem on July 20, 2024, 10:29:17 PM
Quote from: The64Watcher on July 20, 2024, 12:35:56 PM
i agree, i recently closed down production on the game because i had no way of getting the ground and skills to work properly, along with my remake of love a lemming, and chronicles+ is now gone due to noone jumping into it.

It can be difficult to get support for a project on these Forums, but if you're into it and believe in it then don't give up. People might get more into it if it's further along in its development.

Good luck!

This too. NeoLemmix didn't get much attention (outside of Lemmings Plus III, which was shipped as a standalone EXE containing the NeoLemmix engine and the pack's data, so the attention there was more on the pack itself than NL) for a very long time after it was first released.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)