Whilst working on the
Rivals feature, it's become clear that we need a way to visually represent pre-assignment of skills and other properties to (at least) Hatches, Pre-placed Lemmings, and (if Rivals are implemented) Exits.
I wonder if this has ever been suggested or discussed before, because it seems like a no-brainer. However, the Editor can sometimes be quite difficult to work with, particularly when it comes to adding something completely new. I can see why it may have been intentionally avoided in favour of simply using the checkboxes in the Piece selection tab to see what's what.
Anyway, Pickup skills have a placeholder image inserted, and this image can be updated on the fly. I've examined this in some detail so far, but can't quite figure out how it's done. As far as I can tell, all the object data is updated when (and only when) a new style is loaded into the Editor. The checkboxes don't seem to have any bearing on the placeholder image in-code, even though they clearly do in-use. I'm probably missing something very simple, but it's not for lack of trying.
If anyone knows C# and wants to help me have a look at this, I'd be very grateful (and, likely, so would many Editor users in the future!). Failing that, this can be something I revisit every now and again and hopefully, eventually, find a solution for.