How would people feel about SLX requiring levels to feature at least 1 exit, a save requirement of at least 1, and at least 1 non-zombie & non-neutral lemming?
Reason: at present, a level counts as "passed" if the save requirement is zero and the level ends for any reason, which doesn't seem right; same applies if the level has no exit. I realise that this will mostly only come up during testplaying, but it still seems a good idea to set a basic standard for level creation.
This has been
debated previously for NeoLemmix (N.B. - my own "contribution" to this previous discussion can pretty much be disregarded at this point), albeit more from the point of view of updating the way replays are handled in this scenario.
I've pretty much got this working; so far, we count how many exits there are right at the start of gameplay. If the result is 0, a message pops up informing the player that the level can't be played due to not having at least 1 exit, and then gameplay terminates to the postview screen.
If levels are also required to have a nonzero number of normal lemmings, and a nonzero save requirement, then the level also wouldn't be automatically solved.
Also, note that
it would be possible to bypass this requirement when testplaying the level via the Editor.
Thoughts?